PEd's Puzzle Jump

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keithwwalker
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PEd's Puzzle Jump

Post by keithwwalker » May 23rd, 2005, 6:11 pm

At the 'end' of the maze, there are bars going across the room, but there are grenades and med bags, how do you get over those bars to get to rest of maze?

I have tried both panzer and nade jumping it, but no success, what am I missing?

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Neon
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Post by Neon » May 23rd, 2005, 6:16 pm

There are three ways of gettin over:

1. Nade jump (are u timing it correctly?)
2. Panzerfaust jump (are u timing it correctly?)
3. Boosting jump on top/into a m8 and this lets u get over!!!

These r the only ways i know and im sure there r know other ways :D

Neon

(Edit) Try watching one of the pedspuzzle demos for correctly doin this jump!

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timing

Post by keithwwalker » May 23rd, 2005, 6:18 pm

my timing must be off, i am a beginner. with a panzer jump, what is the timing. do you shoot right after you jump? How does it work????
Neon wrote:There are three ways of gettin over:

1. Nade jump (are u timing it correctly?)
2. Panzerfaust jump (are u timing it correctly?)
3. Boosting jump on top/into a m8 and this lets u get over!!!

These r the only ways i know and im sure there r know other ways :D

Neon

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Post by A1tjm » May 23rd, 2005, 8:45 pm

For nade jumps, at the top I do not throw the nade. I stand back a bit from the stairs and throw straight down then get up and jump. Otherwise you die (I think)

For panzer you shoot it down while you are the peak of your jump.

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Post by Neon » May 23rd, 2005, 9:00 pm

Panzer jump: Depnds if u are aiming (holding right click) down the sight.. i prefer not to. If u dont aim down the sight then there is a delay after u click fire while the geezer points it straight. Dont jump straight away otherwise u will have landed agen b4 it fires. Jump learn and time when its about to fire

Nade jumps: Same as a1tjm kinduv....The nade dosnt hav to be below u .Stand a couple of meters away to the side..just as affective and u dont lose as much health.

For nade and panzer jumps u wont to be just b4 the peak of ur jump when the explosion happens.
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P.S :idea: Now i think of it r there any flak/88 jumps u can do with friendly fire off??

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Post by chevron » May 23rd, 2005, 11:39 pm

Neon wrote:P.S :idea: Now i think of it r there any flak/88 jumps u can do with friendly fire off??
lol no :roll:
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Post by chevron » May 23rd, 2005, 11:39 pm

Neon wrote:P.S :idea: Now i think of it r there any flak/88 jumps u can do with friendly fire off??
lol no :roll: ...if there were, u would end up in Arnhem from Foy lol
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Post by Drofder2004 » May 24th, 2005, 12:57 am

chevron wrote:
Neon wrote:P.S :idea: Now i think of it r there any flak/88 jumps u can do with friendly fire off??
lol no :roll: ...if there were, u would end up in Arnhem from Foy lol
On the GFM, me and a mate were fucking around with God mode and Flamethrowers. For some reason, if you flame someone, you LAUNCH them into the air. I will have to make a demo of it (I have a demo, but its very long and the file is quite big).
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Post by <LT>YosemiteSam[NL] » May 24th, 2005, 1:50 am

chevron wrote:
Neon wrote:P.S :idea: Now i think of it r there any flak/88 jumps u can do with friendly fire off??
lol no :roll: ...if there were, u would end up in Arnhem from Foy lol
LMAO :lol:

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Post by Pedsdude » May 24th, 2005, 12:02 pm

Nade Jumps: Throw a grenade and then jump just before 5 seconds is up (for example, throw the grenade at 29:50 and jump just before 29:45).

Panzer Jumps: Fire the panzer at the floor away from you and jump immediately after (so there is a very small gap between when you click and when you jump).

As someone else said, have a look at some of the records for peds_puzzle to see how others do it.
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