MImap Project (SP/MP)

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woCooM
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MImap Project (SP/MP)

Post by woCooM » May 16th, 2005, 12:54 am

Well ive been working on this for a while now (just started fresh because the skyscraper was fucking hard :/)

its gonna be a sp map with the objective being sneak onto the helecopter on the roof and get transported to area 2 (not started yet but will be a small underground bunker complex or something) where you plant a few bombs and nick off with the helocopter again (end)

at the moment im just getting started with the basic layout... (gonna tart it up soon but not till after my exams in june) and i though id keep you posted on progress

the first batch of screenshots are HERE

like i sed its not finished (lighting and stuff will be the last thing to sort out)


if anyone would like to help out when i get the project futher on (i.e. after june) let me know and ill get back to you nearer the time...

(im also gonna add some SD spawns for teams to play MP against eachother --split into two seperate maps-- The objectives will probably be the helecopter and maby a AAgun for the first map, and two V2rockets for the second map....)
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Post by Drofder2004 » May 16th, 2005, 1:52 am

Excellent, its been a while since i've heard of SP mapping. I have absolutely no experience with SP maps really but have started scripting movement (basics tbh). A lot of experiecne with normal MP...

I would love to help out... would also like to do some of my own map but have no inspiration to do it, I get bored of it sometimes :( maybe this is a way of getting me back in to mapping again :).

Whats your mapping experience btw WoCoom?

Edit: Forgot to mention screenies.
Everything seems a bit bright? Are you using light entities, if so change the entity values for them to something a lot lower (the default is bright enough to light a fucking football stadium).
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woCooM
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Post by woCooM » May 16th, 2005, 8:35 am

lol i did that just so i could see when i loaded the map

im gonna edit all the light entitys when i get round to editing the .map at the end of the build


Prev maps >

MP

jm_maz
cj_hornet (with monkey)
jm_rock (with infiniti)

several bits and bats with RinCe (no full maps just little prefrabs i.e. houses/certain jumps which he changed because it was too hard lol!)

SP

none other than a simple room with some scripted movements (basic waypoints)
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Drofder2004
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Post by Drofder2004 » May 16th, 2005, 7:51 pm

jm_maz didn't seem to work properly (kept giving zip errors) but I absolutely love jm_rock :P

The more you play with Radiant, the more you will get used to it [making it easier to do].

I have never done a SP map but my map that is in a slow process could be an excellent map for SP.

(Has anyone played H&D2? My design is based around the huge bridge :))
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Post by Pedsdude » May 17th, 2005, 8:27 pm

Cool wocoom, looking forward to it :D
Drofder2004 wrote:jm_maz didn't seem to work properly (kept giving zip errors)
http://www.codjumper.com/maps - download from there, unzip and place the .pk3 in your main folder, load cod, open console and type '/map jm_maz'
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Post by Pwn-Rikku » October 12th, 2005, 7:53 pm

i dont no if this is old or new just saw it. and looks good maz is ok.. i dont understand which way to go at the start ?? theyres two ways? rock rules and hornet is just fun :) hes a good mapper im alright
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and i noticed i added a secret jump in coridor that ur not ment to do ur ment to climb up the side and go along a pipe and jump back in.. but zaitsev jumped it :shock:
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Post by Pedsdude » October 13th, 2005, 1:21 pm

There is a walkthrough on the maps download page that shows you where to go, although you are right that there are multiple ways to go ;)
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Post by Pwn-Rikku » October 19th, 2005, 7:03 pm

theyre are ways to skip and ways to do it.. but theyre no strafes in it its.. a simple map :S
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