JUMPZONE -Extended- Slightly Harder & Better..More Fun

Have a jump map that we don't have on our site? Let us know!

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steveuk
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JUMPZONE -Extended- Slightly Harder & Better..More Fun

Post by steveuk » February 18th, 2008, 6:25 pm

ok ive been workingthe last 4 days in makeing my map bigger and hopefully slightly harder.

Whats been added to Jumpzone-Easy-final.

1: 2nd Floor ,with several locations of jumping.
1a:on the send floor you find, a Small Ultra Gap Section,
1b: a small Barrel Jumping section.
1c: a 2nd larger room with wall jumping around the edges of the walls.
1d: Exit to outside jumping

2: outside jumping.
2a: Steping Stones, Ok these are close to gether and i will make them more of a lenghty jump in the final version, with less stones, but when jumping these, be carefull make sure you have the Save position mod as jumping on certan stone may not look as solid as they are, several stones will just make you go straight through them.;lol

2b: Gate jump, well not actuly jumping the gates but shooting the gate to get pass them to continue to the end zone(thanks to Zeroy for help on this)

2c: finish the gates and jump the last few small stones to the end, Nothink good about the plane old ending..lol

NOTE: Nite Vision will be required in some locations as limited lighting(done on purpose)
RPGs will also be required in some locations for sertan jumps.

Download link will be posted later today, hopefully befor 9pm?
Hope you will enjoy this update/upgraded jump map. Ive not posted a picture of the Hidden room, if you find it post me your find, so i know ya did find it.lol

No cheating, no using No-Clip cheat. find this room on your own. Just use the Codjumper mod, which i will put with the map
in a Packed file..


I may even upgrade this map again in the near future, once i lear how to make Caves and Holes in the ground, i hope to put a cave jump system into the map, thats a maybe tho.

Thanks goes to Marshall for the Tutorialss on the Barrel and Gate,
Special Thanks goto Zeroy for adding these features to my map.


Just hope someone will now play the map when i upload it to FileFront.
Here the images of what on the maps.Quite a few hope they all get on..lol


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Enjoy when ready..


Steve

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Post by steveuk » February 19th, 2008, 1:49 am

Ok finaly here the download link for my Jump Map, JumpZone Extended version as above.
Please try it out and let me know what you think of it.

http://files.filefront.com/jumpzone+Ext ... einfo.html

Steve

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Post by waywaaaard » February 19th, 2008, 9:48 am

reminds me of those gay/crappy SC Mega and Ultra maps -> just don't like that style
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Post by aicaramba » February 19th, 2008, 2:06 pm

Im sorry steve, but I advice everyone not to play this map, because its a complete waste of time tbh.. NO strafejumps in the entire map, I know u want to make a map for the beginner jumpers, but its useless for them aswell because there is no strafing needed in the entire map. Which means it cant even challenge the beginner jumpers. Not to speak of the better jumpers. U need to double, if not triple the size of most jumps.
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Post by steveuk » February 19th, 2008, 2:19 pm

aicaramba wrote:Im sorry steve, but I advice everyone not to play this map, because its a complete waste of time tbh.. NO strafejumps in the entire map, I know u want to make a map for the beginner jumpers, but its useless for them aswell because there is no strafing needed in the entire map. Which means it cant even challenge the beginner jumpers. Not to speak of the better jumpers. U need to double, if not triple the size of most jumps.
i have asked in the past for jump width's for radiant's grid,, do i draw 100,200,250 or what, once i know i can then re do some of the jump platforms, if no-one wants to tell me the jump widths, how the Fuck can i do them. and make the map as strafe jumping.

Once i know i do the jumps again and see how it goes. i know some of the jumps on the map are harder to do as i can do them myself and haveing a 7600gs card i cant go further that 250fps and with that im limited to strafeing. i had to use noclip on some to see how far apart they was

i may keep this map as it is if i dont get the grid lenghts, and just do another simple map like the ultra gap map small and make the jumps 3-4 time longer as a guess and see if that does anythink.

oh nother thing if these darn COD2 maps worked i could get some idears of the kenghts from there, but none want work for me now.


Steve

Edited i know some people are using the map as i had email saying it was a good map... lol .

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Post by aicaramba » February 19th, 2008, 2:32 pm

Im sorry, for being so harch before.
About jump sizes, we did give them.. 260-280. The 250 fps shouldnt be a limit to your map making, because as far as im concerned, all jump maps should be possible with 125 fps.
Its not like every jump should be a strafejump, its quite allright to have some smaller jumps as u used on occasion, but the majority of the jumps should atleast be small strafejumps. I dont know what the maximum distance is you can make without strafejumping, but my guess is, its around 250 units.
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Post by steveuk » February 19th, 2008, 3:27 pm

aicaramba wrote:Im sorry, for being so harch before.
About jump sizes, we did give them.. 260-280. The 250 fps shouldnt be a limit to your map making, because as far as im concerned, all jump maps should be possible with 125 fps.
Its not like every jump should be a strafejump, its quite allright to have some smaller jumps as u used on occasion, but the majority of the jumps should atleast be small strafejumps. I dont know what the maximum distance is you can make without strafejumping, but my guess is, its around 250 units.
im makeing a small test map and would like you to download it and see if the jumps are far away enought, if not just say and i'll alter them again soon as i can find the right lenght them i can sort out my maps.

Im compileing now, and will habe it uploaded ina bout 10 mins. will post link then

Steve

Edited:-- forget that the maps not working cant seem to get on the stones for some reason, i'll post when it done, it just a test map i want tested anyways.

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Post by steveuk » February 19th, 2008, 5:14 pm

steveuk wrote:
aicaramba wrote:Im sorry, for being so harch before.
About jump sizes, we did give them.. 260-280. The 250 fps shouldnt be a limit to your map making, because as far as im concerned, all jump maps should be possible with 125 fps.
Its not like every jump should be a strafejump, its quite allright to have some smaller jumps as u used on occasion, but the majority of the jumps should atleast be small strafejumps. I dont know what the maximum distance is you can make without strafejumping, but my guess is, its around 250 units.
im makeing a small test map and would like you to download it and see if the jumps are far away enought, if not just say and i'll alter them again soon as i can find the right lenght them i can sort out my maps.

Im compileing now, and will habe it uploaded ina bout 10 mins. will post link then

Steve

Edited:-- forget that the maps not working cant seem to get on the stones for some reason, i'll post when it done, it just a test map i want tested anyways.
ok got it working now, compiled and uploading to Filefront now, going to take 30-mins, cant belive a small map being 30-meg, lol
will post link soon, i want to see if someone can test out his small map and see if the jumps are harder, and if they are strafe jumps., if not i wont bother with anymore jump maps for this forum i just make them and post them for anyone to fuck around on.
Steve

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Post by steveuk » February 19th, 2008, 5:38 pm

http://files.filefront.com/mp+strafejum ... einfo.html

download test map, see if jumps are strafe jumps or not, the platforms are larger apart, and slim so not much room for sprinting.If they still need moving farther apart tell me, so i can move them some more apart.

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Post by steveuk » February 19th, 2008, 6:04 pm

KillerSam wrote:steve - with all respect, how on earth can you not tell for yourself?
Even if you can't make the jumps - you know how big they need to be.
Its like, if an architect gives a builder the plans, the builder doesn't make the doors 3 feet high and then ask if they are ok. You know the sizes :D
Should i just give up then???

I.ve tried my best, it put he 250-280 jump lenghts, and if ya say they not wided enought i wont bouther anymore,
you have had mapping experiance, i havent ive only been doing this like 4 weeks now, i am still learning, i know a strafe jump is a Sprint and jump, but many of the cod2 maps ive seen i nthe past are small jumps like mine apart from ultra gap, thats why my maps wasnt ment to be for stafeing, but for fun and learning jumps, others can make the harder jump stafe maps later, mine are just for fun, ive had people saying they enjoyed the 1st beta, thats why i extended it to a larger map, i tried my best to put in some harder jumps/Strafe jumps, but if it didnt work out then im sorry, im not going to keep fucking around moving platformats around as once i move 1 i have to move dozends.

Like i said it a FUN map for learning jumps, come on you have to learn to jump small jumps befor jumping larger jumps & Strafe jumps

If not good enoght for Codjumper then fine it not good enought to be put up on the CJ server listing, i just give as shit anymore i tried that all i can say I TRIED.

Steve

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Post by [SoE]_Zaitsev » February 19th, 2008, 6:43 pm

What KS said.

People want a challenge!

If you can make that jump map, you can also increase the distance between platforms. I'm no mapper, but you don't need to be one to understand that.
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Post by waywaaaard » February 19th, 2008, 8:06 pm

Steve, I test everyjump a few times and the go on -> it is not only the size of the gap also how much space u have to move and such things -> you have to test and not just copy and paste platforms
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Post by aicaramba » February 19th, 2008, 8:44 pm

steveuk wrote:i know a strafe jump is a Sprint and jump,
You are joking right? If not, my thoughts after the first map were right, u DONT know how to strafejump.

As for constantly moving platforms around.. When im mapping. 90% of the time goes to testen and resizing, testing and resizing etc. Now my mapping isnt something u should hang on to (I tend to make maps at the top of whats possible, so hence the testing takes a lot of time), but having to change the size of the jumps like 5 times for each jump is not really that special if u ask me.

Edit: your test map is dark, appart from the sky I cant see anything.
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Post by steveuk » February 19th, 2008, 9:57 pm

aicaramba wrote:
steveuk wrote:i know a strafe jump is a Sprint and jump,
You are joking right? If not, my thoughts after the first map were right, u DONT know how to strafejump.

As for constantly moving platforms around.. When im mapping. 90% of the time goes to testen and resizing, testing and resizing etc. Now my mapping isnt something u should hang on to (I tend to make maps at the top of whats possible, so hence the testing takes a lot of time), but having to change the size of the jumps like 5 times for each jump is not really that special if u ask me.

Edit: your test map is dark, appart from the sky I cant see anything.
Dont know why i can see almost all the jump platforms, and it is only a test map, it for testing the platforms not for the light.lol use ya nitevision goggles.



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Post by aicaramba » February 20th, 2008, 9:55 am

How did u manage to see the map then? with ehh. showtris or something?
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