[RELEASE] Pk Harbor

General chat area for anything whatsoever

Moderator: Core Staff

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

[RELEASE] Pk Harbor

Post by Marshall » January 30th, 2008, 10:20 pm

Pk Harbor ~ version 1.0

Image

Click Here!

topher
CJ Spammer!
CJ Spammer!
Posts: 742
Joined: December 4th, 2005, 9:17 am
Location: OK
Contact:

Post by topher » January 30th, 2008, 10:25 pm

Downloading now.. can't wait :lol:
Image

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Post by Soviet » January 30th, 2008, 11:32 pm

looks perfect.

chaz
CJ Wannabe
CJ Wannabe
Posts: 16
Joined: January 29th, 2008, 12:29 am

Post by chaz » January 31st, 2008, 12:15 am

WELL:

I just played the map, and i must admit... nice feeling.

1. you should definately put some big guns instead of the FLAKs in there, looks too empty...

2. the minimap with its green houses seems unfitting.

3. overall the map seems too bright, the blue sky is not fitting i think.

4. with an MP5 in my hands, it looks like being in the wrong movie... modern + WWII style is kinda unknown... got to get used to the feeling...

but instead of the named above... 100% harbor. thanks man

ps: my tricknades don't work ^__^

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 12:18 am

Trick nades don't work?

It's a completely different game.

chaz
CJ Wannabe
CJ Wannabe
Posts: 16
Joined: January 29th, 2008, 12:29 am

Post by chaz » January 31st, 2008, 12:38 am

that with the trick nades was a joke^^ cause harbor has like 300 tricknades or so^^

just wanted to lighten up my criticism with a joke, sry

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 1:17 am

KillerSam wrote:If you look at what it actually takes to convert a map (e.g you can't just copy and paste) - its a real achievement to be able to produce a map of that size to the same quality as the paid dev's, on your own.
You have my respect 8)
I wanna play yours, what's the ETA?

steveuk
CJ G0D!
CJ G0D!
Posts: 1330
Joined: November 21st, 2006, 12:51 pm

Post by steveuk » January 31st, 2008, 4:12 am

Ive still not got this map yet, can someone post alink for downloading.
thanks
Steve

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 4:16 am

Read the thread? There is a link.

JDogg
Too cool for CoDJumper
Too cool for CoDJumper
Posts: 3617
Joined: August 28th, 2007, 11:46 am
Location: Melbourne, Australia

Post by JDogg » January 31st, 2008, 6:40 am

Looks nice, could anyone maybe upload a video of the map. I can't really play it at yet :x
Image
Image

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » January 31st, 2008, 12:40 pm

Very nice marshall.. I was never a big fan of harbor, so I wont be playing it, but from the screenshot it looks like its very similar to the cod1 version. Respect to that.
P.S.V. Kampioen!

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » January 31st, 2008, 2:05 pm

I tried it and i had that damn red FX thing in my face, so i had to put it in third person mode to have a look around. I couldn't believe how much it looks and feels like cod 1!

The map seems a lot more exploitable than the original though. If you can get on that little shed(should be able to) you can jump on that telegraph pole and walk across the wires and get on to several roofs and out of map. So you might wanna fix that, but apart from that you done a great job well done!
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 3:38 pm

Luke wrote:I tried it and i had that damn red FX thing in my face, so i had to put it in third person mode to have a look around. I couldn't believe how much it looks and feels like cod 1!

The map seems a lot more exploitable than the original though. If you can get on that little shed(should be able to) you can jump on that telegraph pole and walk across the wires and get on to several roofs and out of map. So you might wanna fix that, but apart from that you done a great job well done!
Red FX, means you're running a dirty mod.

atze<3
CJ G0D!
CJ G0D!
Posts: 1587
Joined: January 3rd, 2006, 9:38 am
Location: Germany

Post by atze<3 » January 31st, 2008, 4:00 pm

true luke.. its very easy to jump on ALL roofs and off map... :)
i made a demo with all roofs and off map in 1 try (1 demo)
http://atze.leviathan-design.de/CoD4_Jumps/harbor.dm_1

very cool demo :D

edit:
anyway.. its a great map marshall.. just played it on ur server and really enjoyed it
gj!

edit2:
http://www.youtube.com/watch?v=jfp0B86soxo
Last edited by atze<3 on January 31st, 2008, 6:33 pm, edited 1 time in total.

User avatar
Marshall
CJ Spammer!
CJ Spammer!
Posts: 820
Joined: December 10th, 2005, 11:28 am
Location: UK

Post by Marshall » January 31st, 2008, 4:44 pm

Atze69 wrote:true luke.. its very easy to jump on ALL roofs and off map... :)
i made a demo with all roofs and off map in 1 try (1 demo)
http://atze.leviathan-design.de/CoD4_Jumps/harbor.dm_1

very cool demo :D

edit:
anyway.. its a great map marshall.. just played it on ur server and really enjoyed it
gj!
Thanks, be sure to follow progress on Easthorn :)

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest