Plus when I want to change the team (from british to german for instance) I first have to go spectate and then I can change the team.
Anybody ever seen this problem ? It probably has to do with my script file.
Here is part of it;
Code: Select all
main()
{
maps\mp\_load::main();
thread spin();
thread spin2();
thread spin3();
thread spin4();
thread spin5();
thread spin6();
thread spin7();
thread spin8();
thread spin9();
thread spin10();
thread watertower();
thread caralarm1();
thread caralarm2();
thread caralarm3();
thread caralarm4();
thread caralarm5();
thread caralarm6();
thread caralarm7();
thread caralarm8();
level thread precacheFX();
level thread spawnWorldFX();
ambientPlay("ambient_mp_FEI");
game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["british_soldiertype"] = "airborne";
game["german_soldiertype"] = "fallschirmjagergrey";
WeaponRespawner("weapons", 50);
}
precacheFX()
{
level._effect["thin_black_smoke_M_duhoc"] = loadfx ("fx/smoke/thin_black_smoke_M.efx");
level._effect["building_fire_med"] = loadfx ("fx/fire/building_fire_med.efx");
}
spawnWorldFX()
{
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (-832, 192, -140), 2);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (157, -1704, -59), 2);
maps\mp\_fx::loopfx("building_fire_med", (157, -1704, -59), 1);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (24, -1168, -72), 2);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (384, -1344, -88), 2);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (608, -1088, -40), 2);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (536, -1792, -48), 2);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (912, -1952, -16), 2);
maps\mp\_fx::loopfx("thin_black_smoke_M_duhoc", (1176, -1800, -40), 2);
}