Seeking Glitchers / Jumpers for IW

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Marshall
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Post by Marshall » August 16th, 2007, 3:08 am

Thankyou for the update :)

I'm sure many people here will be happy to hear this.

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Post by Pedsdude » August 16th, 2007, 7:11 am

Great to hear an update from you, we're keen to know what's going on with this.
fourzerotwo wrote:Finding a cool way to get on a ledge or roof where you can easily be killed just as easily as killing other guys is fun in our eyes.
If that's true then why are some maps heavily clipped in areas of little or no exploit risk?
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Post by aicaramba » August 16th, 2007, 9:30 am

maybe because they thought the spot would give too much of an advantage?

Anyway, good to hear this thing hasnt been forgotten at IW.
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Post by Neon » August 16th, 2007, 3:29 pm

In CoD2 you seemed to be very much anti - any roof jumps ;/ Even if there was no advantage, almost every roof jump clipped or had a trigger put by it.

Probably the most pointless kill trigger ever; at the back of butchers, in the tree. Jumping in that tree gives no advantage what so ever. I've no idea why it's there...
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Post by [SoE]_Zaitsev » August 16th, 2007, 4:11 pm

Most spots which are blocked off due to the deahtriggers are mainly strafe jumps or nadejumps.

Not everybody can do them.

So a person who has never heared of CoDJumper might not even know about strafe jumping or nadejumping and are wondering how they came onto that spot.

Although I personaly hate it myself I do believe it's there for a reason :roll:

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Post by Drofder2004 » August 16th, 2007, 4:53 pm

Thanks for the update, 402. You have to understand how keen these people are as well as I, 8 pages and we are still on topic, that is possible a CoDJumper record :D

CoD2 was very anti-jump after the first patch, but we also have to remember, that alot of those places led directly to the very exploitable areas, and most of the jumps were nade jumps (which, is very unrealistic for gameplay). Hopefully with the jumpers going out to do some work with IW, they can help decide what is and what is not a jump which should be possible.
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Post by <LT>YosemiteSam[NL] » August 23rd, 2007, 4:24 pm

I agree with Drofder.

In CoD4 we probably gonna have to do more nade-jumps than ever before. And like drofder said they will be unrealistic in actual multiplayer games.

I also agreen on that record :wink:

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Post by Marshall » August 23rd, 2007, 6:19 pm

CoD4.. single player for me, i think it will be awesome.

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Post by Coontang » August 24th, 2007, 11:13 am

the single player will be awesome. Ive seen the sniping mission, looks great. But not much shooting :(

Also the multiplayer i believe will be very .... different to what ive imagined. It looks fast and maybe...slightly unrealistic. I hope it has a good conquest type mode, over a huge map, like battlefield 2 but a lot better :D
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Post by [SoE]_Zaitsev » August 24th, 2007, 10:46 pm

''It looks''

When it looks like it's too fast or too slow, it's not always true.

MoH:Pasific Assault looked awesome. But the gameplay totaly sucked.

I doubt that that will happen to CoD4, don't be so negative ;)
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Post by aicaramba » August 24th, 2007, 10:59 pm

All features and weapons and the looks and everything else is useless when the gameplay sucks.. Gameplay > everything. Thats the reason i like the cod series (and also y I am not enjoying other fps's as much as I used to (got used to cod ^^)).
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Post by <LT>YosemiteSam[NL] » August 25th, 2007, 1:45 am

I saw the gameplay movie a few minutes ago and it looks pretty much the same (except for the graphics and weapons ofcourse) as CoD2.

- Same nade sounds
- Same kill-avater (When headshooting)
- Same Death icons
- Same breathing and HUD changes red when hit
- Same deathsequence
- Same "get over the wall" icon
- Also a killcam (I like it)
- Also an airstrike like in UO.

One weapon even sounds the same as the German weapon (Mp42 I think) of CoD.
I'm also wondering what that +10 or +2 (what ever) means when you kill someone ?
And one thing I realy like is the Kill-streak message. Liked it in UT and still like it :)

What I don't like is the minimap in the upperleft corner, hope you can turn it on or off or change the position.

In a nutshell, I like it :)
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Post by <LT>YosemiteSam[NL] » August 25th, 2007, 2:02 am

[SoE]_Zaitsev wrote:
MoH:Pasific Assault looked awesome. But the gameplay totaly sucked.
I agree, I played it all the way till the end (had nothing else to do) but it sucked bigtime. Pathfinding was realy bad.

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Post by aicaramba » August 25th, 2007, 6:29 am

Didnt really mean that by gameplay.. thats all just features to me, gameplay is simply how the char responses to what i press.. Whether the movement/aim feels right.. UT was such a game, and so are the cod series.
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Post by Creep » August 25th, 2007, 6:55 am

<LT>YosemiteSam[NL] wrote: I'm also wondering what that +10 or +2 (what ever) means when you kill someone ?
I have heard about it, they said it's ,,experience'' point. And you can chose your class. So you need to ameliorate it, as in a MMORPG :S:)
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