Tutorial on Configuring Maya For Plugins
Specifically for Call of Duty 2
By: John Emerson AKA Trippy
Note: YOU NEED MAYA VERSION 6.0 SPECIFICALLY FOR THIS TO WORK!
Step 1. Navigate to your C:\Documents and Settings\name\My Documents\maya\6.0
Step 2. Open the Maya.env file using notepad.
Step 3. Copy and past the following into the Maya.env file
MAYA_PLUG_IN_PATH = C:\Program Files\Activision\Call of Duty 2\bin\maya
MAYA_SCRIPT_PATH = C:\Program Files\Activision\Call of Duty 2\bin\maya
Step 4. Save and exit
Step 5. Navigate to your scripts folder C:\Documents and Settings\name\My Documents\maya\6.0\scripts
Step 6. Open up the Usersetup.mel file with notepad
Step 7. If it does NOT contain the following, copy and paste it in there
// scriptJob to rebuild menu as working mode changes
scriptJob -permanent -event "MenuModeChanged" "CODToolsMenu";
// COD Startup
CODStartup;
// COD Tools Menu
CODToolsMenu;
// scriptJob to rebuild menu as working mode changes
scriptJob -permanent -event "MenuModeChanged" "CODToolsMenu";
// COD Startup
CODStartup;
// COD Tools Menu
CODToolsMenu;
Step 8. Save and Exit
Optional Step – I am unsure at this time as to which file of script it should be kept in. So for safety copy the Usersetup.mel and navigate to the folder C:\Documents and Settings\name\My Documents\maya\scripts and paste the file into there.
Step 9. Open up Maya and if done correctly, you should see at the top of the menu “COD Toolsâ€
Extra Step IF it doesn’t work
Navigate to the maya folder for COD2 C:\Program Files\Activision\Call of Duty 2\bin\maya and back up the CODExportModelWindow.Mel file into a different file. Then download the following file.
http://www.iwnation.com/Forums/index.ph ... st&id=3598
Open the zip and extract the CODExport ModelWindow.mel file into the C:\Program Files\Activision\Call of Duty 2\bin\maya folder.
Then open up Maya and it should be fixed.
Setting up the CoD 2 Model Exporter
Moderator: Core Staff
Setting up the CoD 2 Model Exporter
Last edited by Luke on August 14th, 2007, 9:01 pm, edited 1 time in total.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
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Done, just changed the titles a bit.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
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Re: Setting up the CoD 2 Model Exporter
I know it's an ancient topic but Im getting desperate here. Does anyone still have the modified CODExportModelWindow.mel file? I've been looking for it for some time now. I know Luke has been offline forever but maybe someone else saved the file on their HDD?
EDIT: Nevermind, the one from the COD4 mod tools works just fine.
EDIT: Nevermind, the one from the COD4 mod tools works just fine.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Hm, tried your version and it works the same. I guess I'll use yours then, thanks!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: Setting up the CoD 2 Model Exporter
Where to download Maya 6.0? I can't find this old version on the net. I had it on my old HDD but the drive is not working anymore.
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