Compiling error.

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Tehdisciple
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Compiling error.

Post by Tehdisciple » May 6th, 2007, 1:42 pm

When i tried to compile my map, it had an error and it said: Warning!! Dm_jump.prt file was found after running bsp.Possible cause for this is a leak please check your map for this.

What do i do
thanks-Disciple :?:

Pedsdude
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Post by Pedsdude » May 6th, 2007, 1:58 pm

That's a lighting leak, somewhere in your map the inside circle of a light goes into the void, or you haven't fully sealed your walls/skybox.
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Tehdisciple
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The map

Post by Tehdisciple » May 6th, 2007, 2:25 pm

Thanks, that made it compile all the way through. But now it doesnt make a bsp. and idk why. heres the link to my .map file see if you could help. http://www.zshare.net/download/dm_jump-map.html

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Nightmare
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Post by Nightmare » May 6th, 2007, 3:22 pm

Like I said with the guy before, always keep your brushes less than 2000 units long. Use the clipper tool and cut those long brushes in half.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Nightmare
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Post by Nightmare » May 6th, 2007, 4:09 pm

**Fixed** I looked into his map and found some more errors, I have sent him the fixed version.

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Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Pedsdude
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Post by Pedsdude » May 6th, 2007, 9:58 pm

Good work Nightmare :)
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