Have a jump map that we don't have on our site? Let us know!
Moderator: Core Staff
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Creep
- CJ Worshipper

- Posts: 268
- Joined: August 31st, 2006, 10:32 am
- Location: Hungary
Post
by Creep » September 7th, 2006, 3:10 pm
Last edited by
Creep on September 7th, 2006, 3:47 pm, edited 2 times in total.
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Inetpub
- CJ Newbie

- Posts: 90
- Joined: June 20th, 2006, 9:31 pm
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by Inetpub » September 7th, 2006, 3:16 pm
creep, can I finish your big escape? hopefully I'd bring it justice. But thats up to you.
Inetpub
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Creep
- CJ Worshipper

- Posts: 268
- Joined: August 31st, 2006, 10:32 am
- Location: Hungary
Post
by Creep » September 7th, 2006, 3:34 pm
Yes, of course:) I wanna said it in the bigescape's topic, to finish somebody the map:) But please make a text on the level shot with my name, too xD:) Example: Map started by: Cr3-eP, Finished by Inetpub or something like this.
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Inetpub
- CJ Newbie

- Posts: 90
- Joined: June 20th, 2006, 9:31 pm
Post
by Inetpub » September 7th, 2006, 4:10 pm
I'll finish my new map first but yes, ill add your name to it when i re-do yours.
Thanks.
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Inetpub
- CJ Newbie

- Posts: 90
- Joined: June 20th, 2006, 9:31 pm
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by Inetpub » September 7th, 2006, 4:11 pm
btw, how do you make your island?
I get mad I cant make rough terrain. I want to make rough terrain to jump on. Like a mountain.
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All-Killer
- CJ Worshipper

- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
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by All-Killer » September 7th, 2006, 5:00 pm
Little tut
1. make a brush
2. on the top click ''Patch'' and than select simple terain mesh
3. Choose 9 by 9
4. Select your brush
5. Press Y
6. Select ''Paint hights''
7. uncheck the box by: allow soft selection on unhighlighted patches
8. Now press youre left ''alt'' key
9. Now go over youre terain with youre leftmouse clicked en you will see the terain gets up and smoot.
Good luck!
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Nightmare
- Core Staff

- Posts: 2688
- Joined: January 12th, 2006, 10:09 pm
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Contact:
Post
by Nightmare » September 7th, 2006, 8:39 pm
uh, can't see the pictures...
use imageshack.us
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-venom-
- CJ Worshipper

- Posts: 333
- Joined: May 9th, 2005, 7:02 pm
- Location: USA
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by -venom- » September 8th, 2006, 1:47 am
I can see them (im usin firefox tho)
looks like a cool idea, cant wait for it!
x-fire: word13

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killzone88
- CJ Worshipper

- Posts: 284
- Joined: April 8th, 2006, 9:17 am
- Location: england
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by killzone88 » September 8th, 2006, 6:19 am
Yeah I can see them fine. Lmao imagine being able to see people through the portal on the other side like prey. Ownage.
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Creep
- CJ Worshipper

- Posts: 268
- Joined: August 31st, 2006, 10:32 am
- Location: Hungary
Post
by Creep » September 8th, 2006, 6:05 pm
If I make teleporters on the map, the game isn't load the map, it stops at the loading screen:P But why?:(:(
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All-Killer
- CJ Worshipper

- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
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by All-Killer » September 8th, 2006, 6:12 pm
Open console and typ /developer 1
Than reload youre map, and if it stops open youre console and give us the error. Than someone can help you.
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Creep
- CJ Worshipper

- Posts: 268
- Joined: August 31st, 2006, 10:32 am
- Location: Hungary
Post
by Creep » September 8th, 2006, 6:30 pm
But It works on the clan's server XD
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Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
Post
by Soviet » September 8th, 2006, 11:24 pm
if you did not create the file it is mentioning then my guess would be you dont have your main .gsc set up right...at least that is what happened to me. Here is the basis of a cod2 main .gsc file.
Code: Select all
main()
{
maps\mp\_load::main();
//in this area put references to any of your .gsc files,
//if it is in this file use thread name(); and if it is another
//.gsc file use the above code
ambientPlay("ambient_france"); ///this is the sounds in the background, change it to what you want
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
}
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