Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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creator
- CJ Worshipper

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by creator » July 22nd, 2006, 12:15 am
dam those compiling errors
Code: Select all
******* script runtime error *******
getent used with more than one entity: (file 'maps\mp\c_jumps_rotatings.gsc', line 10)
platform = getent("C_jumps_rotate","targetname");
*
called from:
(file 'maps\mp\c_jumps_rotatings.gsc', line 3)
thread platform();
*
called from:
(file 'maps\mp\c_jumps.gsc', line 7)
maps\mp\C_Jumps_rotatings::main();
*
called from:
(file 'maps\mp\c_jumps.gsc', line 1)
main()
*
************************************
********************
ERROR: script runtime error
(see console for details)
********************
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Drofder2004
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Post
by Drofder2004 » July 22nd, 2006, 1:21 am
post you current script.
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by creator » July 22nd, 2006, 1:23 am
Code: Select all
main()
{
thread platform();
thread platform1();
}
platform()
{
platform = getent("C_jumps_rotate","targetname");
while (1)
{
platform rotateyaw(360, 5);
platform waittill("rotatedone");
}
}
platform1()
{
platform1 = getent("C_jumps_rotate2","targetname");
while (1)
{
platform1 rotateyaw(360, 5);
platform1 waittill("rotatedone");
}
}
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Drofder2004
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Post
by Drofder2004 » July 22nd, 2006, 7:43 pm
Ok, rename the platforms in your map, so they BOTH are called "jump_rotate"
Code: Select all
main()
{
platforms = getentarray("jump_rotate","targetname");
for(i = 0; i < platforms.size; i++)
{
platforms[i] thread rotate();
}
}
rotate()
{
while (1)
{
self rotateyaw(360, 5);
self waittill("rotatedone");
}
}
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by creator » July 22nd, 2006, 7:48 pm
Drofder2004 wrote:Ok, rename the platforms in your map, so they BOTH are called "jump_rotate"
Code: Select all
main()
{
platforms = getentarray("jump_rotate","targetname");
for(i = 0; i < platforms.size; i++)
{
platforms[i] thread rotate();
}
}
rotate()
{
while (1)
{
self rotateyaw(360, 5);
self waittill("rotatedone");
}
}
ok i will test it tonight
can u look at the other reply i made with trigger_once
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Post
by creator » July 22nd, 2006, 10:58 pm
thx works
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