ultra_gap_training

Have a jump map that we don't have on our site? Let us know!

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Luke
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ultra_gap_training

Post by Luke » July 6th, 2006, 8:28 pm

you can now try to improve your record up to 270 :P download from the maps page: http://codjumper.com/maps/index2.php any bugs plz post here. good luck

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K3m
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Post by K3m » July 7th, 2006, 12:17 am

ye nice one Luke.

Let the competiton begin again......

A secret room too :shock:
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Luke
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Post by Luke » July 7th, 2006, 12:24 am

stop using noclip u fuckers!

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Drofder2004
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Post by Drofder2004 » July 7th, 2006, 12:42 am

Luke wrote:stop using noclip u fuckers!
Would you like a script to stop all access without "using the intended route"?
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Luke
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Post by Luke » July 7th, 2006, 1:21 am

Drofder2004 wrote:
Luke wrote:stop using noclip u fuckers!
Would you like a script to stop all access without "using the intended route"?
Sounds good, yea that would be cool thx :wink:

atze<3
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Post by atze<3 » July 8th, 2006, 12:52 pm

i find a way to nade the first jumps ... http://rapidshare.de/files/25274639/nadejump.dm_1.html

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Grom
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Post by Grom » July 8th, 2006, 1:09 pm

Great map Luke.. :wink:
Awesome hidden room :lol:

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aicaramba
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Post by aicaramba » July 8th, 2006, 1:17 pm

I saw someone jump near a corner... then found out the rest myselve :D
P.S.V. Kampioen!

Luke
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Post by Luke » July 8th, 2006, 3:03 pm

sam made the room. i just did the scripting...knew i shouldve made it harder to get to tho

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Grom
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Post by Grom » July 8th, 2006, 5:17 pm

Drofder2004 wrote:
Luke wrote:stop using noclip u fuckers!
Would you like a script to stop all access without "using the intended route"?
So what you are saying are, you can prevent someone from get to a certain spot even if he's using cheats if its not the intended route?
If so, I would love to have that script, would be awesome to some ideas I got here..

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Nightmare
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Post by Nightmare » July 9th, 2006, 8:08 pm

I agree with grom
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Drofder2004
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Post by Drofder2004 » July 9th, 2006, 9:53 pm

Yep, it is a very simple script to accomplish using self.variables.

An example...

you have a straight path...

E.g.
----------|-------------|-----------|
----------|-------------|-----------|

^ a corridor, the |'s are where the triggers are.

when player runs through trigger 1, he has a variable attached to him...

Code: Select all

self.allowed = 1;
he runs through number 2

Code: Select all

self.allowed = 2;

etc.

Now, you apply this in an if statement, mixed with hurt triggers.

In the corridor, after each trigger is a trigger_multiple.

Now you can use an if statement to determine if they are allowed in the area specified...

Code: Select all

if(self isTouching(trigger_multiple) && self.allowed < 2)
  self suicide();
^ the above script basically does this...
If the player is touching the trigger_mutliple AND he his self.allwoed is LESS than 2, he is killed.

Code: Select all

//He can only access area if his variable is above 1
if(self isTouching(trigger_multiple) && self.allowed < 1)
  self suicide();

//He can only access area if his variable is above 2
if(self isTouching(trigger_multiple) && self.allowed < 2)
  self suicide();

//He can only access area if his variable is above 3
if(self isTouching(trigger_multiple) && self.allowed < 3)
  self suicide();
I use LESS THAN because if you use EQUAL TO the player will not be allowed to access area 1 or 2, if his variable is set to 3. This way, a player with self.allowed = 3 can access all areas 1-3.

Understanding? :)
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Nightmare
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Post by Nightmare » July 10th, 2006, 2:00 pm

I get it, I would have never though of that tho, very smart :wink:
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

FatBoy

Post by FatBoy » July 17th, 2006, 11:26 pm

So how do you get into the secret room? I've found but now I can't figure it out :(

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