Changing Textures
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Changing Textures
I know it might not be possible, but I'll ask anyway.
Is it possible (with some scripting magic if needed) to make it so textures can change after a given time.
Like say, after 15 mins some of the textures in one room change to another.
I know it might not be possible but I'm just asking anyway.
Is it possible (with some scripting magic if needed) to make it so textures can change after a given time.
Like say, after 15 mins some of the textures in one room change to another.
I know it might not be possible but I'm just asking anyway.
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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I was thinking doing that, I'm just wondering if there is a different way.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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When I read the first post my exact reply was going to be to use 2 brushes and just move them 1 unit, but Soviet already got thereNightmare wrote:I was thinking doing that, I'm just wondering if there is a different way.

There are no other ways.

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ok, I was just wondering, it would be cool to make the skybox turn from day to night in the middle of the game or something like that.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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You are not allowed 2 sky textures in 1 map.Nightmare wrote:ok, I was just wondering, it would be cool to make the skybox turn from day to night in the middle of the game or something like that.

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I was guessing that, but it would be cool, wouldn't it?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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Indeed. But he wanted 2 skies. Which IS impossible as..KillerSam wrote:i asked drofder this question, the solution was to have 2 brushes, have one in a well lighted area under the map...then when the map starts have it very quickly move inside a wall...then when u want it to change texture make the 2 brushes swap VERY quickly
1. Worldspawn settings are used in compile and cannot be changed without recompiling
2. Compiler only allows 1 sky (unless you use custom sky, which will look lame


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i got an idea though it would probably be too hard to do, but here it is anyway. Ok, you create your skybox, then inside that you create two brushes that can swap out right inside of the skybox. Then you create two custom textures like skies, apply them, then do scripting for interchangableness. Then of course you build your map within those brushes.
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