sj jump maps

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff


User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » March 20th, 2006, 12:00 am

Are These maps are for UO?
Says its missing tank drive so I guess so.
Could you post some in game pics of the maps?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

R!zlA+
CJ Wannabe
CJ Wannabe
Posts: 25
Joined: March 5th, 2006, 11:52 pm

Post by R!zlA+ » March 20th, 2006, 8:58 am


User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » March 20th, 2006, 10:13 am

any chance of me modifying the map files so they are available in CoD?
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

R!zlA+
CJ Wannabe
CJ Wannabe
Posts: 25
Joined: March 5th, 2006, 11:52 pm

Post by R!zlA+ » March 20th, 2006, 10:22 am

sorry but would you give out the map files for your maps dont think so but if you can tell me how it's done ill be more then happy to do it for you.

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » March 20th, 2006, 11:13 am

R!zlA+ wrote:sorry but would you give out the map files for your maps dont think so
I have only released one map and I intend on releasing the .map file today, after I have done a few things to it.

I would not steal your map, nor would I remake it and say it is mine. The only reason I asked was to get the work off your back. But... If you are willing to release it and make all the changes yourself, I will gladly tell you how...

First off, you will need to open the .map file in CoDRadiant (not Graydiant).

Then you would have to change every UO texture to a CoD Texture.

You would have to remove all UO entities such as vehicles. The sky and worldspawn settings would needt to be adjusted.

Once you've done that, compile with CoDUOMaker.

If you do all that I will try out the maps :)
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

R!zlA+
CJ Wannabe
CJ Wannabe
Posts: 25
Joined: March 5th, 2006, 11:52 pm

Post by R!zlA+ » March 20th, 2006, 11:39 am

lmao did i say i was new i'll pm you with a link to d/l from i'll trust you and thx for doing this :D

check your pm's :D

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » March 20th, 2006, 2:26 pm

R!zlA+ wrote:lmao did i say i was new i'll pm you with a link to d/l from i'll trust you and thx for doing this :D

check your pm's :D
/me runs off and steals Rizlas map...

j/k ;)

I'll see what I can do, and when they're ready I'll send em back :)
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

R!zlA+
CJ Wannabe
CJ Wannabe
Posts: 25
Joined: March 5th, 2006, 11:52 pm

Post by R!zlA+ » March 20th, 2006, 2:51 pm

lol thank's again

User avatar
Grom
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 738
Joined: March 30th, 2005, 12:29 pm
Location: Norway

Post by Grom » March 20th, 2006, 3:31 pm

Tested out two of them. Sj_pipe and sj_no_weed

Most of the jumps is very easy on both of the maps. To be a UO-map, the jumps should be slightly harder. There's also a lots of invisible ladders, which is not good imo. The mapping is quite bad (use caulk for example).

+ For being creative on the sj_no_weed map ! :wink:

R!zlA+
CJ Wannabe
CJ Wannabe
Posts: 25
Joined: March 5th, 2006, 11:52 pm

Post by R!zlA+ » March 20th, 2006, 4:50 pm

wich map is the invisible ladders on? i did say these are my 1st maps and that i im new to mapping and the joint jump and no weed was made by other SJ members

User avatar
Grom
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 738
Joined: March 30th, 2005, 12:29 pm
Location: Norway

Post by Grom » March 20th, 2006, 5:58 pm

It was invisible ladders on both maps I think. And I understand you are new to mapping, I'm just giving you some advices, some constructive critism :wink:

R!zlA+
CJ Wannabe
CJ Wannabe
Posts: 25
Joined: March 5th, 2006, 11:52 pm

Post by R!zlA+ » March 20th, 2006, 9:00 pm

thanks for the advice i will get better it just takes time to get used to thing's the mapping tool is not the easyist program iv used Lol. (only been mapping for just over 2 week's)

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » March 20th, 2006, 10:59 pm

I get ur point... I only started mapping a week ago :wink:
I havent finished my first map though. Will prolly take a few weeks
P.S.V. Kampioen!

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » March 21st, 2006, 12:02 am

everyone seems to be mapping now :P
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests