CJ Rcon

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9mm
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Post by 9mm » March 8th, 2006, 12:43 am

very nice but one question...if i am using this will it take up the spot where the call vote would go like the HLC rcon mod does?

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Nightmare
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Post by Nightmare » March 8th, 2006, 12:49 am

its very nice soviet, good job
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Soviet
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Post by Soviet » March 8th, 2006, 2:47 am

-venom- wrote:Does the program update itself to whatever maps are on the server, or do you have to download a new version if new maps come out?
what peds said, and also ill update every few months with the latest maps 8)
9mm wrote:very nice but one question...if i am using this will it take up the spot where the call vote would go like the HLC rcon mod does?
Unfortunately yes. But you can always use console commands ie:

Code: Select all

change map= /callvote map <mapname>
next map= /callvote map_rotate

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Post by leveller » March 8th, 2006, 10:20 am

9mm wrote:
very nice but one question...if i am using this will it take up the spot where the call vote would go like the HLC rcon mod does?
More than a year ago, i rebuild the HLC rcon to fit my own personal needs,
I had problems 2 with HLC rcon filling up the space in the call vote option,
and the quick say responce wasnt working to its fullest.

I send a copy to the original builder of HLC rcon, explained what and why i reorganised.
he didnt seem to bothered that much, and i dont think he ever made a newer version.

imho, i think my rebuild improved the mod, most importantly everthing that was originaly in the meny = still there, and working.

pic 1 ---> http://www.sidecar-productions.nl/jump- ... c/hlc1.JPG
pic 2 ---> http://www.sidecar-productions.nl/jump- ... c/hlc2.JPG

if you wish you could always get a copy of my re edited HLC rcon, and customise it to your needs.

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Soviet
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Post by Soviet » March 8th, 2006, 2:02 pm

nice. The reason the quick message menu wasn't working all the way is because you used over the max amount of menus by using the rcon mod so previous ones began to deactivte (just in case you didn't know that)

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Drofder2004
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Post by Drofder2004 » March 8th, 2006, 2:49 pm

leveller wrote:
9mm wrote:
very nice but one question...if i am using this will it take up the spot where the call vote would go like the HLC rcon mod does?
More than a year ago, i rebuild the HLC rcon to fit my own personal needs,
I had problems 2 with HLC rcon filling up the space in the call vote option,
and the quick say responce wasnt working to its fullest.

I send a copy to the original builder of HLC rcon, explained what and why i reorganised.
he didnt seem to bothered that much, and i dont think he ever made a newer version.

imho, i think my rebuild improved the mod, most importantly everthing that was originaly in the meny = still there, and working.

pic 1 ---> http://www.sidecar-productions.nl/jump- ... c/hlc1.JPG
pic 2 ---> http://www.sidecar-productions.nl/jump- ... c/hlc2.JPG

if you wish you could always get a copy of my re edited HLC rcon, and customise it to your needs.
GJ. Always wondered why they used the vote option in stead of the map. Your way seems to work very well.

I persoally prefer typing the commands, but that way is a lot easier :P
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Pedsdude
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Post by Pedsdude » March 8th, 2006, 9:59 pm

It's handier for voting to kick people, without having to type in numbers and colours etc.
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Soviet
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Post by Soviet » March 10th, 2006, 4:06 pm

or you could just type rcon status first then type /rcon kick id (their number under status) :P

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Post by hambones » March 11th, 2006, 9:06 pm

it seems as though the forums are going through a drought :(
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