Invisible trigger_use?

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Pedsdude
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Post by Pedsdude » February 15th, 2006, 11:54 pm

OK, will add tomorrow when I continue working on the map.
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Post by Pedsdude » February 18th, 2006, 1:36 am

It worked! :D Thanks a lot drofder.
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Drofder2004
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Post by Drofder2004 » February 18th, 2006, 1:55 am

Pedsdude wrote:It worked! :D Thanks a lot drofder.
No Probs.
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Pedsdude
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Post by Pedsdude » February 18th, 2006, 3:38 am

OK, i tried creating another switch (called 1z), which would turn on/off the switch (switch_spawn) which turns on/off the trigger_hurt (trig_hurt_spawn), but it did not work.

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Is what I am trying actually impossible?
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Post by Pedsdude » February 18th, 2006, 11:41 pm

I also tried creating a script to move the triggers into position, but that didn't work because I couldn't set the trigger_use bits as script_brushmodels.
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Post by Drofder2004 » February 19th, 2006, 3:21 am

You CANNOT move triggers. Its impossible.

As for the trigger hurts, use the same script I posted. (using triggeron and off).
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