Proof has been shown soewhere, it is a really weird graph of all different calculations (this was done for quake not cod, but engines are the same). They decided the sceintific explanation was too.... scientific, so the way they described it is the same as what I have said loads of times in other posts.Luke wrote:Despite some theories that 333fps over 125fps mean u jump higher so u should jump further, it doesn't work like that...i don't think anyone knows how it really works yet, but it seems that when u strafe jump in a straight line using 333fps u don't float as far as 125, even tho u start off higher, it slows down and u drop quicker than with 125fps. The main advantage of using 333 is jumping up something thats higher, and you can jump diagonally much further than with 125.
An egg.

Split that horizontally through the middle.
You will have 2 halves.
1 half will be small in height (bottom half) and the other will be taller (top half).
Both are the same width.
bottom half = 125... you dont jump as high but you jump the same length
top half = 333... you jump higher but its possible to reach the same length.
But from experience and opinions, it seems harder to get as much distance with 333 than 125.
Explanation good enough?
