classname trigger_multiple
targetname bombzone
script_gameobjectname bombzone
script_bombmode_original <if defined this bombzone will be used in the original bomb mode>
script_bombmode_single <if defined this bombzone will be used in the single bomb mode>
script_bombmode_dual <if defined this bombzone will be used in the dual bomb mode>
script_team Set to allies or axis. This is used to set which team a bombzone is used by in dual bomb mode.
script_label Set to A or B. This sets the letter shown on the compass in original mode.
This is a volume of space in which the bomb can planted. Must contain an origin brush.
These are the variables used inside the mapping portion of the game, but look at these line...
script_bombmode_original <if defined this bombzone will be used in the original bomb mode>
script_bombmode_single <if defined this bombzone will be used in the single bomb mode>
script_bombmode_dual <if defined this bombzone will be used in the dual bomb mode>
Normal Mode (Stock vCoD SD)
Single Mode (1 Objective)
Dual Mode (1 per team)
the one that interests me obviously is dual mode...
"script_team - Set to allies or axis. This is used to set which team a bombzone is used by in dual bomb mode."
Sounds like a geat idea! A lot more strategic gametype, sorta like CTf, but with blowing things up
