Compiling Error
Moderator: Core Staff
Compiling Error
So when i compile my map (bsp), cod4rad.exe stops working when it gets to building light transport for everything. It works for mp_test, but when copying map and adding to mp_test, same thing happens.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Compiling Error
Something is wrong with your map.
Most likely a badly shaped brush.
Couldn't tell you without seeing it.
Most likely a badly shaped brush.
Couldn't tell you without seeing it.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Compiling Error
Compile different parts of the map inidividually and see what does/does not compile (i,e brushes, terrain, models).
There is nothing that entirely looks out of place or badly made - I would suggest using "detail brushes" for a lot of the brushes though - although I don't think this is the issue.
There is nothing that entirely looks out of place or badly made - I would suggest using "detail brushes" for a lot of the brushes though - although I don't think this is the issue.
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Re: Compiling Error
So just delete brushes or is there a way to compile certain parts like in hammer?
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Compiling Error
Easiest thing to do is back up original and overwrite existing. This way you can preserve the skybox, worldspawn & GSCs. You can simply "Save selected" but you would need to create new GSCs, skyboxes etc.
Once you are backed up, delete half the map, if it compiles fine go back to Radiant and Undo, then invert selections and delete again.
Once you are backed up, delete half the map, if it compiles fine go back to Radiant and Undo, then invert selections and delete again.
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