Jump Pad Advanced!

Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!

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Drofder2004
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Jump Pad Advanced!

Post by Drofder2004 » September 6th, 2005, 10:45 pm

Download Here!

Havent got time to go into details so...

-Check .map file and look at the gsc files
-to see the map running, put the pk3 in your main folder and ingame type /map jumppad


hope you like :D
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Post by Neon » September 6th, 2005, 10:53 pm

i dont see the .pk3 :S
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Post by Rince » September 6th, 2005, 11:00 pm

Drofder didnt u get my email Yo come on msn ><!

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Post by MuRpHy* » September 6th, 2005, 11:12 pm

drofder omfg thats awesome! someone, get that in their map nice work drofd ;)
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Post by Rince » September 6th, 2005, 11:27 pm

Its added on myne but drofder isnt online and i wanna finish map !>!>!!>>!!

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Post by Luke » September 6th, 2005, 11:34 pm

what does it do?

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Post by MuRpHy* » September 6th, 2005, 11:41 pm

it launches you in the air like in halo and other games :P
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Post by Drofder2004 » September 7th, 2005, 4:00 am

Rince wrote:Its added on myne but drofder isnt online and i wanna finish map !>!>!!>>!!
I didnt get your email?

I will be online 2moro, hopefully I dont have work.
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Post by Pedsdude » September 7th, 2005, 7:17 pm

Downloaded and will check soon, sounds cool :D
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Post by Luke » October 26th, 2005, 4:07 pm

I put it in my map, and i want it to throw me straight up, e.g throw = user.origin + (0, 0, 1000); but whatever i put in there it just shoots me up and to one side, and it pushes me through a wall too :?

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Post by Drofder2004 » October 26th, 2005, 6:34 pm

Its because it uses the "gravity2 feature. If you are moving when you hit the trigger, that is included in what happens.

Change the trigger to a trigger_use and stand still when using it, check if that works.
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Post by Luke » October 26th, 2005, 8:41 pm

well i tried it with the trigger_use, stood on the pad and hit f, and it threw me the same way it did before

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Post by Drofder2004 » October 27th, 2005, 1:57 am

Luke wrote:well i tried it with the trigger_use, stood on the pad and hit f, and it threw me the same way it did before
can I see your oe and maybe a map file (email me if you want, to keep it from being used by others)
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Post by Luke » October 27th, 2005, 11:02 pm

i dont think its gonna do what i wanted tbh..i wanted it so u can move while ur in the air, but its not possible with this is it?

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Post by Drofder2004 » October 27th, 2005, 11:53 pm

Luke wrote:i dont think its gonna do what i wanted tbh..i wanted it so u can move while ur in the air, but its not possible with this is it?
I'm not exactly sure what you mean, I will take a proper look at the code 2moro, I didn't write this code, but someone posted it up after I gave them "collision detection".

What they did with this code was make it so if a train hit you, you would be launch into the air, it would set you health to very low so on landing you would die.

So, there may be something wrong in the code...

Tell me in more detail what you mean, and I'll see what I can do?
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