Call of Duty 1 Asset Manager Help

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LikeAMutter
CJ Wannabe
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Call of Duty 1 Asset Manager Help

Post by LikeAMutter » March 24th, 2013, 6:47 pm

Hello, and thanks for reading this btw...

I've been trying to make mods, i havent seen any tutorials online, so i've been trying to figure it out by myself ^^

Basically, what i want, is to make a model, and have it as a gun.
Basically add a new weapon.
I want to use it as a throwing knife or something, so i opened up the asset_manager(CoD1)
and i scrolled down to "grenadeweapon" and added in the alternatives, included my weapon model(wich is a monkey head, for testing lol xD)

But when i try to save the .gdt file, i cant open it up, i just get a blank asset manager file, and not the one i saved at all.

The model type i used is .3ds, i can also export obj, and x3d.

So, heres my question in a smaller part:

How do i create a Call of Duty 1 mod, that adds a new weapon that is used as a throwing knife, or a normal gun, just something that can help me start modding.

Thank you in advance :)

*Btw, i know C++, if it matters*

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Drofder2004
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Re: Call of Duty 1 Asset Manager Help

Post by Drofder2004 » March 25th, 2013, 3:16 am

modsonline.com should have the tutorials you require, maybe someone can help here, but weapons are off the list for me.
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LikeAMutter
CJ Wannabe
CJ Wannabe
Posts: 11
Joined: March 24th, 2013, 6:39 pm

Re: Call of Duty 1 Asset Manager Help

Post by LikeAMutter » March 25th, 2013, 3:01 pm

Thanks drof<3

I found a weapons mod tutorial ;)

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