A trap

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Noodle
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Post by Noodle » August 21st, 2005, 7:38 pm

Hmm, for the original purpose of this thread :p, couldnt you just make a massive trigger cover the tower, and when a button is pressed, that trigger becomes a hurt trigger. Got some script somewhere that makes brushes heal you, very easy to make them hurt you, i'll have a mess about and see what I can do :S

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Post by Spike » August 21st, 2005, 7:44 pm

good maybe u know how to do it

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Post by Drofder2004 » August 21st, 2005, 8:06 pm

Noodle wrote:Hmm, for the original purpose of this thread :p, couldnt you just make a massive trigger cover the tower, and when a button is pressed, that trigger becomes a hurt trigger. Got some script somewhere that makes brushes heal you, very easy to make them hurt you, i'll have a mess about and see what I can do :S
I thought the same.

The script I made (which Im yet to post up) that heals the person who presses the button wouldn't work for others.

I used "object waittill ("trigger",user);
The user is the person who presses it.

If you can do it Noodle, I would be happy to see it (may help me progress) :)
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Post by [SoE]_Zaitsev » August 26th, 2005, 8:34 pm

Drofder2004 wrote:Well, after doing a lot of stuff, I have realised it is extremely hard :P

It is possible, but I cannot do it :(
This is one of the few things you can't do Drofder ??? Like said before, it must be hard, but you can do it ;)

And let's stay a bit on topic plz, we always get off topic a lot which is kinda annoying in some serious threads.
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Drofder2004
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Post by Drofder2004 » August 26th, 2005, 11:39 pm

[SoE]_Zaitsev wrote:
Drofder2004 wrote:Well, after doing a lot of stuff, I have realised it is extremely hard :P

It is possible, but I cannot do it :(
This is one of the few things you can't do Drofder ??? Like said before, it must be hard, but you can do it ;)

And let's stay a bit on topic plz, we always get off topic a lot which is kinda annoying in some serious threads.
I have just got hold of a list of stuff that can be done in cod, so hopefully I can get a way for this to work :)
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