New CJ bypass codes ( PS3 )

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Hxrry
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Posts: 58
Joined: July 2nd, 2011, 9:41 am
Gamertag: TeOzHxrry
PSN ID: TeOzHaRrY

New CJ bypass codes ( PS3 )

Post by Hxrry » July 19th, 2011, 10:12 am

New Bypass codes for PS3 ; Made By Me :P

:: mp data ::


set playlist "7"
set clanName "^5CJ"
set ps3_voiceSpeakerGain "5"
set player_sustainAmmo 1
set customclass1 "^5WELCOME"
set customclass2 "^1TO A"
set customclass3 ""
set customclass4 "^2CODJUMPER"
set customclass5 "^6MOD <3 <3 <3"
set cg_drawfps "1"
set r_vsync "0"
bind DPAD_RIGHT "toggle jump_height 50 100 450; say ^0VISIT ^1WWW.^6CODJUMPER.^2COM; bg_fallDamageMaxHeight 99999 ; bg_fallDamageMinHeight 99999 ; g_speed 300 ; cg_fov 250 ; cg_drawshellshock 0 ; toggle r_lodscalerigid 4 1 ; toggle r_fullbright 1 0 ; toggle fx_enable 0 1 ; toggle r_fog 0 1 ; cg_fov 100"
bind BUTTON_START "togglemenu ; g_compassshowenemies 1"
bind BUTTON_BACK "noclip ; toggle r_debugShader 0 1 2 3 4"
bind DPAD_LEFT "toggle cg_drawfps 1 0"
bind DPAD_UP "toggle cg_thirdperson 0 1"
bind DPAD_DOWN "say ^1Welcome To my New Improved ^6CJ ^2Lobby ^5!"
bind BUTTON_LTRIG "+leanleft"
bind BUTTON_RTRIG "+leanright"




:: cm data ::



set gpad_buttonsConfig "button_default"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set input_viewSensitivity "4"
set input_autoAim "1"
set cg_enemyNameFadeIn "0"
set cg_enemyNameFadeOut "9999999"
set r_gamma "1"
set snd_volume "0.8"
set input_invertPitch "0"set perk_weapRateMultiplier "0.000000001"
set perk_weapSpreadMultiplier "0.0000001"
set player_burstFireCooldown "0.00001"
set input_autoAim "1"
set gpad_sticksConfig "thumbstick_default"


This version includes new visions ( Rainbow ) And it also has Promod + Toggle FPS Counter xD
uMAD BRO!?!

Nekoneko
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Posts: 170
Joined: April 18th, 2011, 3:48 pm

Re: New CJ bypass codes ( PS3 )

Post by Nekoneko » July 19th, 2011, 12:32 pm

I don't understand what these are.
These are no 'bypass-codes', these are just a bunch of useless binds and commands.
What's the point of having a jump_height of 450, when the normal is 39 and calling it a CJ Mod?

Perak
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Posts: 36
Joined: January 23rd, 2011, 5:01 pm

Re: New CJ bypass codes ( PS3 )

Post by Perak » July 19th, 2011, 1:00 pm

Nekoneko wrote:I don't understand what these are.
These are no 'bypass-codes', these are just a bunch of useless binds and commands.
What's the point of having a jump_height of 450, when the normal is 39 and calling it a CJ Mod?

I'm not 100% certain here but I think they're called bypass codes because the players have to 'bypass' the game updates so they can use these binds. Pretty sure it's supposed to replicate the cj mod (not dying from high heights etc.) not sure why they have different jump height though.
Image

glitch3790
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Posts: 264
Joined: April 16th, 2011, 11:42 pm
PSN ID: campbell3790

Re: New CJ bypass codes ( PS3 )

Post by glitch3790 » July 19th, 2011, 1:09 pm

Cause ps3 cant reach 333 fps. I think

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