Have a jump map that we don't have on our site? Let us know!
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A5H73Y
- CJ Wannabe

- Posts: 34
- Joined: January 27th, 2011, 9:02 pm
- PSN ID: a5h73y
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by A5H73Y » June 20th, 2011, 1:48 pm
PLEASE READ:
This map is called mp_codjumper that will NOT be its final name, it was merely a test

This isnt even 10% finished, it looks ugly and it still isnt finished xD
This is my first map and i have basically self taught, ive asked a few questions but whatever xD
http://www.mediafire.com/?4202oeox1o22c6n
Please leave helpful comments, not shit like "It sucked" Just try and help me improve it!

P.S. There are 3 secrets

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Goro92
- CJ Spammer!

- Posts: 605
- Joined: March 7th, 2011, 5:54 pm
- Location: Brescia, Italy
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by Goro92 » June 20th, 2011, 2:10 pm
A5H73Y wrote:PLEASE READ:
This map is called mp_codjumper that will NOT be its final name, it was merely a test

This isnt even 10% finished, it looks ugly and it still isnt finished xD
This is my first map and i have basically self taught, ive asked a few questions but whatever xD
http://www.mediafire.com/?4202oeox1o22c6n
Please leave helpful comments, not shit like "It sucked" Just try and help me improve it!

P.S. There are 3 secrets

i suggest u to use less textures...create a theme..use one texture 4 the floor,one 4 the bounces and so on
ah and use some reflection_probe (the weapons have a red tinting)
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A5H73Y
- CJ Wannabe

- Posts: 34
- Joined: January 27th, 2011, 9:02 pm
- PSN ID: a5h73y
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by A5H73Y » June 20th, 2011, 3:09 pm
Awhh wicked thanks mate!

I will do that soon, thanks (y)
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Paragon
- CJ Wannabe

- Posts: 28
- Joined: May 9th, 2011, 8:35 am
Post
by Paragon » June 20th, 2011, 3:12 pm
Ehm... Put a skybox and worldspawn !?? Jumps are repetitive and easy D:
I'd suggest starting a new project . Consider it like your 'learning map' .
NOT complete fail though
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XeloX
- CJ Newbie

- Posts: 74
- Joined: February 13th, 2010, 9:58 pm
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by XeloX » June 20th, 2011, 3:42 pm
Paragon wrote:Ehm... Put a skybox and worldspawn !?? Jumps are repetitive and easy D:
I'd suggest starting a new project . Consider it like your 'learning map' .
NOT complete fail though
This, remember to add 1 reflection_probe(more if you want) per room and lightgrid wherever the player can reach.
Also, a skybox is kinda important. It will prevent issues from occuring later on that can possibly destroy your whole map.
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