Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!
Moderator: Core Staff
-
Reality
- CJ Newbie

- Posts: 51
- Joined: May 3rd, 2011, 9:57 pm
Post
by Reality » June 10th, 2011, 10:50 pm
Basically, i want to test my jump map so far.. i've only done the first room and its tiny but yet it takes an hour to compile and when it got to 94% it said out of memory and didnt finnish..
when i started to compile this was in the terminal window and was there for about 40 minutes untill the other processes began, how can i fix this??
Code: Select all
A subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern Warfa
re\raw\maps\mp\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054
files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//players
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw06.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw05.iwd (1338 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw04.iwd (1730 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw03.iwd (3705 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw02.iwd (3483 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw01.iwd (3181 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw00.iwd (2903 files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24243 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map
_source\mp_breakout.map
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iCYsoldier
- CJ Worshipper

- Posts: 289
- Joined: December 5th, 2009, 7:12 am
- Location: Australia
Post
by iCYsoldier » June 10th, 2011, 11:43 pm
This can happen when you have gaps in your map which allow light to travel infinitely in some directions, causing it to constantly compile the light until you have no more memory. Make sure there are no light outside your map, and that there are no gaps where light can pass through infinitely.
Also, when compiling your map just to see what something looks like, don't use an 'extra' compile in the 'Light options' tab. Just tick 'fast', 'verbose' and 'modelShadow'. When finally releasing your map, you need to use the 'extra' compile though.
-
Reality
- CJ Newbie

- Posts: 51
- Joined: May 3rd, 2011, 9:57 pm
Post
by Reality » June 11th, 2011, 1:09 pm
iCYsoldier wrote:This can happen when you have gaps in your map which allow light to travel infinitely in some directions, causing it to constantly compile the light until you have no more memory. Make sure there are no light outside your map, and that there are no gaps where light can pass through infinitely.
Also, when compiling your map just to see what something looks like, don't use an 'extra' compile in the 'Light options' tab. Just tick 'fast', 'verbose' and 'modelShadow'. When finally releasing your map, you need to use the 'extra' compile though.
I've checked all, deleted my skybox (it doesnt matter if i have one or not i've tried with and without and yet the same error..), and i go to compile but it still takes ages for some reason? my map is tiny and i have 1tb harddrive, 3GB RAM so it shouldm't be going this slow? also the terminal window says this..
Code: Select all
A subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern Warfa
re\raw\maps\mp\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054
files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//players
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw06.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw05.iwd (1338 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw04.iwd (1730 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw03.iwd (3705 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw02.iwd (3483 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw01.iwd (3181 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw00.iwd (2903 files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24243 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map
_source\mp_breakout.map
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\
mp_breakout.d3dprt
finding triangle windings...
finished in 5 seconds
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 19 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 714 brush sides
elapsed time 12 seconds
MAX_MAP_NODES
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054
files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw06.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw05.iwd (1338 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw04.iwd (1730 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw03.iwd (3705 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw02.iwd (3483 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw01.iwd (3181 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw00.iwd (2903 files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24243 files in iwd files
Could not load file 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare
\raw\maps\mp\mp_breakout.d3dbsp'
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
Also when i build fast file the terminal window says this..
Code: Select all
Fastfile 1 of 2, "mp_breakout": [ver. 5] process...
********************************************************************************
UNRECOVERABLE ERROR:
EXE_ERR_COULDNT_LOADmaps/mp/mp_breakout.d3dbsp
Linker will now terminate.
********************************************************************************
==================================================
Linker summary:
There were 0 warnings and 1 error.
Errors:
(!) UNRECOVERABLE ERROR: EXE_ERR_COULDNT_LOADmaps/mp/mp_breakout.d3dbsp
Arguments passed to linker:
-language english mp_breakout mp_breakout_load
==================================================
Press any key to continue.
-
Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » June 11th, 2011, 6:25 pm
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
The reference point is 0,0,0 most likely because it is a prefab.
If you have prefabs in your map, delete them one by one, and compile every time you remove one.
If the error stops occuring, you have found the problem prefab.
When you find the prefab with the problem, create a map and LOAD the prefab (File<Load). Create a skybox and recompile.
Hopefully this time, the error will appear with an exact reference point. You can then use that reference to locate a brush that has (most likely) been clipped or shaped badly.
----
If you do not have prefabs, then will need to look at map file in notepad most likely.
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
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XeloX
- CJ Newbie

- Posts: 74
- Joined: February 13th, 2010, 9:58 pm
Post
by XeloX » June 11th, 2011, 7:20 pm
Reality wrote:iCYsoldier wrote:This can happen when you have gaps in your map which allow light to travel infinitely in some directions, causing it to constantly compile the light until you have no more memory. Make sure there are no light outside your map, and that there are no gaps where light can pass through infinitely.
Also, when compiling your map just to see what something looks like, don't use an 'extra' compile in the 'Light options' tab. Just tick 'fast', 'verbose' and 'modelShadow'. When finally releasing your map, you need to use the 'extra' compile though.
I've checked all, deleted my skybox (it doesnt matter if i have one or not i've tried with and without and yet the same error..), and i go to compile but it still takes ages for some reason? my map is tiny and i have 1tb harddrive, 3GB RAM so it shouldm't be going this slow? also the terminal window says this..
ALWAYS have a skybox, if you want your map to be at least semi-acceptable.
Havng light bounce around infinitly will always be bad and create problems that can destroy your map later on.

-
Reality
- CJ Newbie

- Posts: 51
- Joined: May 3rd, 2011, 9:57 pm
Post
by Reality » June 11th, 2011, 10:42 pm
Drofder2004 wrote:WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
The reference point is 0,0,0 most likely because it is a prefab.
If you have prefabs in your map, delete them one by one, and compile every time you remove one.
If the error stops occuring, you have found the problem prefab.
When you find the prefab with the problem, create a map and LOAD the prefab (File<Load). Create a skybox and recompile.
Hopefully this time, the error will appear with an exact reference point. You can then use that reference to locate a brush that has (most likely) been clipped or shaped badly.
----
If you do not have prefabs, then will need to look at map file in notepad most likely.
I've removed all prefabs in my map, still the same error..
-
Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » June 11th, 2011, 11:11 pm
Reality wrote:I've removed all prefabs in my map, still the same error..
Firstly make sure align-to-grid is on. and grid size is set to around 16 units.
Next, select your entire map ('i')
Finally move you entire map a few grid spaces in any direction.
Save and recompile.
This is a method used in the old CoD games to solve brush related problems, as the brushes were redrawn and aligned to the grid.
---
If the above does not work, draw a brush around the coordinates 0,0,0 in radiant and click "Select Touching" and then press backspace, save and recompile.
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Borked internet since: 22-07-2010
-
Reality
- CJ Newbie

- Posts: 51
- Joined: May 3rd, 2011, 9:57 pm
Post
by Reality » June 11th, 2011, 11:25 pm
Drofder2004 wrote:Reality wrote:I've removed all prefabs in my map, still the same error..
Firstly make sure align-to-grid is on. and grid size is set to around 16 units.
Next, select your entire map ('i')
Finally move you entire map a few grid spaces in any direction.
Save and recompile.
This is a method used in the old CoD games to solve brush related problems, as the brushes were redrawn and aligned to the grid.
---
If the above does not work, draw a brush around the coordinates 0,0,0 in radiant and click "Select Touching" and then press backspace, save and recompile.
I've done that, and this comes up in the terminal window
Code: Select all
A subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern Warfa
re\raw\maps\mp\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054
files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//players
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw06.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw05.iwd (1338 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw04.iwd (1730 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw03.iwd (3705 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw02.iwd (3483 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw01.iwd (3181 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw00.iwd (2903 files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24243 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map
_source\mp_breakout.map
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\
map_source\mp_breakout.lin
================================
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 22 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 714 brush sides
elapsed time 9 seconds
MAX_MAP_NODES
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054
files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw06.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw05.iwd (1338 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw04.iwd (1730 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw03.iwd (3705 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw02.iwd (3483 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw01.iwd (3181 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_engli
sh_iw00.iwd (2903 files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24243 files in iwd files
Could not load file 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare
\raw\maps\mp\mp_breakout.d3dbsp'
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.
.
Press any key to continue . . .
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Opel
- CJ Fan

- Posts: 188
- Joined: September 15th, 2008, 12:28 pm
- Location: Scotland
Post
by Opel » June 12th, 2011, 8:12 am
You have a leak in your skybox. Try going to file >Error File or file >Pointfile, can't rember which. If that doesn't work look for something sticking out or the sides not matching.
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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » June 12th, 2011, 10:46 am
You skybox needs to be completely sealed. Using the method above (File<Pointfile) you will get a red line on your map that leads to the source of the leak, although a broken skybox may give weird results (and usually the skybox is the problem).
If your skybox is complete, you may have a brush or entity outside the skybox that needs deleted.
Easiest way to find something outside the skybox is to create a cube the size of your skybox, press "select touching" and then press 'i' and delete.
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Reality
- CJ Newbie

- Posts: 51
- Joined: May 3rd, 2011, 9:57 pm
Post
by Reality » June 12th, 2011, 11:47 am
Drofder2004 wrote:You skybox needs to be completely sealed. Using the method above (File<Pointfile) you will get a red line on your map that leads to the source of the leak, although a broken skybox may give weird results (and usually the skybox is the problem).
If your skybox is complete, you may have a brush or entity outside the skybox that needs deleted.
Easiest way to find something outside the skybox is to create a cube the size of your skybox, press "select touching" and then press 'i' and delete.
I was speaking with Just.Router last night and he said it couldn't be anything in the map thats causing the error, maybe its the tools? because mine and his BSP wouldn't compile..
Okay so i've done that, don't reall know what to do now?

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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » June 12th, 2011, 3:32 pm
tbh, I really would need to look at the .map file to help further.
If you are willing to, then upload and private message me.
And tell "Just.Router", the tools work perfectly fine, otherwise we would not have thousands of working custom maps...
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Goro92
- CJ Spammer!

- Posts: 605
- Joined: March 7th, 2011, 5:54 pm
- Location: Brescia, Italy
Post
by Goro92 » June 12th, 2011, 4:17 pm
is ur game the english version?
because i had the same problem...i had the italian version,so i downloaded the english version and now works
i got the error because in the raw files did not find the "english"directory
-
Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » June 12th, 2011, 8:33 pm
Problem solved. Erroneous shaped structural brushes.
1.
viewtopic.php?f=18&t=1089
2. Cylinders instead of brushes.
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