Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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soyeur
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by soyeur » March 3rd, 2011, 4:09 am
how to do a Night map
Hi i'm a good mapper but when i enter key and value in my skybox that don't do anything !
i create my skybox with a cube and i dig it and after i enter sky/mp_neuville .. is it the good way?
please say me how to make night
other question i reinstalled codradiant but know i can't see model on the 3D board after deselected it ? why?
thanks you
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iCYsoldier
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by iCYsoldier » March 3rd, 2011, 5:52 am
You will need the appropriate skybox for a night time feel, something with clouds, dark sky, moon etc. Also, you will need to create a worldspawn for the natural light and edit their keys and values. Here's a tutorial:
http://wiki.modsrepository.com/index.ph ... n_settings
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soyeur
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by soyeur » March 3rd, 2011, 7:52 am
it doessn't work i don't know why

i made my skybox i don't select anything i press N , i enter all the the key and value and that don't do anything its always the DAY =(
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CronK
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by CronK » March 3rd, 2011, 4:32 pm
Try the worldspawn of wetwork
Wet Work (mp_cargoship)
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1.3"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"
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soyeur
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by soyeur » March 3rd, 2011, 6:25 pm
thanks but i have to select my skybox when i press N and when i type all key ands value?
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CronK
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by CronK » March 3rd, 2011, 8:45 pm
Just select nothing, then press N and scroll down to "worldspawn" then you add the keys and values i posted before

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soyeur
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by soyeur » March 3rd, 2011, 9:10 pm
ok so it doesent work

i made all what you said and i launch my map with coduomaker after created the bsp and its always the day
other question .. i can't model of my map after unselected them why? i didnt a door rotating too but after deselected it i can't reselected it !
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crazypanzer
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by crazypanzer » March 4th, 2011, 7:36 am
Lol......the reason you're skybox is day is because of the sky you're using. The neuville sky is daytime. Select all the mp_neuville surfaces and make them into burnville or mp_chateau_night or some nighttime sky.
As for the model selection it should be a button on the toolbar, it looks like an E with a red circle around it canceling it out. Select it or deselect it and it should work.
Also just a note on Cronk's worldspawn settings, since you're using the sky mp_neuville i'm going to assume you're working with cod1 unless you made a custom sky. His worldspawn settings are for a cod4 stock map. They should still work on cod1 though, and might give you some nice settings, although one or two of the actual settings such as RadiosityScale may not work.
[22:33] CP/vigil-Priapus/ps||cp: found a forum with people having similar problems
[22:33] CP/vigil-Priapus/ps||cp: still in task manager?
[22:33] CP/vigil-Priapus/ps||cp: processes tab?
[22:33] CP/vigil-Priapus/ps||cp: damn you cod.....i'm prefiring questions
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Drofder2004
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by Drofder2004 » March 4th, 2011, 8:28 pm
CoD1 works on decimal colors, so your colours must be "0-255" not "0-1".
To change you colours, just multiply them all by 255.
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SubGunner
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by SubGunner » March 7th, 2011, 11:45 am
Here download this and put it in your CoD/main folder.
http://rrmsweb.com/sub/UserTextures.zip
Now select the faceside only of your skybox and go to textures. then sky.
Look for pegasusnight. It will be red and black. Different from the others.
Then deselect the face sides and select the entire skbox and give it these values....
sunlight
1
ambient
0.26
_color
1 1 1
Make sure you put a space after each 1 for the _color
This always works out nice for my night sky's. Hope it helps!
If you can't see your xmodels maybe you forgot to open up the pak0.pk3 in your main and put the xmodel folder inside your main folder?
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soyeur
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by soyeur » March 8th, 2011, 8:55 am
thanks you ! no i extrated the folder in my main menu ! when i create a model on radiant i se my model but when i deselect the model i cant see him again on radiant , but on tthe map its working
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