392 RPG Strafe?

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KIWIDOGGIE
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392 RPG Strafe?

Post by KIWIDOGGIE » November 25th, 2010, 1:33 am

Here



Performed by kidran

What you guys think of this?

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Re: 392 RPG Strafe?

Post by matt101harris » November 25th, 2010, 10:48 am

Looks nice, I'll try that 1 day :). U sure it's 392? And fps?
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Re: 392 RPG Strafe?

Post by TheJumper » November 25th, 2010, 12:58 pm

392 wtf with the rpg script u can reach 394 .. 370 is epic but 392 wtf o.O
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[SoE]_Zaitsev
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Re: 392 RPG Strafe?

Post by [SoE]_Zaitsev » November 25th, 2010, 2:09 pm

Indeed, how do you know it's 392 ? And according to that movie the jump wasn't even perfect, I think you didn't even landed on the tip of the corner...
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KIWIDOGGIE
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Re: 392 RPG Strafe?

Post by KIWIDOGGIE » November 25th, 2010, 2:49 pm

its kidrans, I was wondering if it was a legit 392 strafe no script. MpC said it may not be possible.

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Re: 392 RPG Strafe?

Post by Hoogie » November 25th, 2010, 3:34 pm

Doesn't really look like a script. Because as said, the jump isn't perfect. Would have to see the demo to make a real judgement tough.
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Re: 392 RPG Strafe?

Post by omGzzOoR » November 25th, 2010, 4:29 pm

No script needed.Its possible with 125 fps but its never possible without the use of any scripts,however for me it looks like he used 333 fps...Basicly its not an very hard 333 fps rpg strafe.I tried it and did it in 3 trys (with 333 fps).Distance may be 392 but even if, you cant compare this to a normal 125 fps rpg strafe where you jump straight from one platform to another.Its no secret anymore that you can jump farther with 333 fps if you jump to a platform which is like diagonal to the platform you jump from.

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Re: 392 RPG Strafe?

Post by Fuzzmunch » November 25th, 2010, 8:16 pm

With jumps that aren't straight on an axis you can get WAY further with 333 fps. I made some rotated 45 degrees from an axis and it doesn't even start to get really hard till 430+

edit: I just measure this also and it is about 392, but the container you land on is also slightly lower.

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Re: 392 RPG Strafe?

Post by Kidran » November 27th, 2010, 12:01 am

Look's legit. xD

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Re: 392 RPG Strafe?

Post by Sparkzor » February 16th, 2011, 1:31 pm

I know this is an old topic, but how do you measure the distances of jumps in the stock maps?

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