Codjumperv3 mod help
Moderator: Core Staff
Codjumperv3 mod help
Hi.
I downloaded the recent codjumperv3 mod for cod4 and i have a lot of prolems in starting the server.
I tried in local way and it goes only if i put g_gametype cj. (i didn't found anything on the forum regardin this thing or other things that must be put in server.cfg in order to make the server run). My server is linux and i tried everything via cfg. Also restoring default commands, punkbuster on/off, stock or custom maps and other things via cfg but nothing worked.
May someone help me?
I also noticed that you removed that useful thing that allows you to put maps iwd files in map folder and not in mod folder. May i ask you why?
On the other hand i have another problems in running mp_portal; in local everything ok but on server (running old codjumper_beta and linux) it crashes... Ostmob says me that i have to put codjumperv3 but in local i succeded also with the old mod and wiith the newest i fail...
Thanks for your help.
I downloaded the recent codjumperv3 mod for cod4 and i have a lot of prolems in starting the server.
I tried in local way and it goes only if i put g_gametype cj. (i didn't found anything on the forum regardin this thing or other things that must be put in server.cfg in order to make the server run). My server is linux and i tried everything via cfg. Also restoring default commands, punkbuster on/off, stock or custom maps and other things via cfg but nothing worked.
May someone help me?
I also noticed that you removed that useful thing that allows you to put maps iwd files in map folder and not in mod folder. May i ask you why?
On the other hand i have another problems in running mp_portal; in local everything ok but on server (running old codjumper_beta and linux) it crashes... Ostmob says me that i have to put codjumperv3 but in local i succeded also with the old mod and wiith the newest i fail...
Thanks for your help.
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- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Codjumperv3 mod help
1. Full instructions not yet released as it is technically still a beta (until tomorrow I hope). The issue with local is due to the mod not being loaded before the main game is loaded, causing an "aerna" file error. To use locally, use a target line of "+set fs_game mod/codjumperv3". Also I am not linux operating here, so cannot help wit linux related issues.MORGOTH wrote: I tried in local way and it goes only if i put g_gametype cj. (i didn't found anything on the forum regardin this thing or other things that must be put in server.cfg in order to make the server run). My server is linux and i tried everything via cfg. Also restoring default commands, punkbuster on/off, stock or custom maps and other things via cfg but nothing worked.
I also noticed that you removed that useful thing that allows you to put maps iwd files in map folder and not in mod folder. May i ask you why?
On the other hand i have another problems in running mp_portal; in local everything ok but on server (running old codjumper_beta and linux) it crashes... Ostmob says me that i have to put codjumperv3 but in local i succeded also with the old mod and wiith the newest i fail...
2. I have no idea what you are on about... I have removed nothing, so my guess is an issue with your own setup. To my knowledge The CoDJumper servers have done nothing in regards to custom maps.
3. mp_portal has issues on several mods, that includes the codjumperbeta, hopefully, by complete chance and luck the problem has cured itself with the new mod.
To play mp_portal locally:
1. Start game
2. Load mod
3. Open console
4. Type "/g_gametype cj; map mp_portal"

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Re: Codjumperv3 mod help
i run the new Mod on #8 too with alot custom maps and dont have any problems no matter if the files must be in mod- or mapfolder
I've been watching you
A lalalala long
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A lalalala long
A lalalala long long lee long long long
Re: Codjumperv3 mod help
@Drofder2004
i have no problem in running either mod or map in local mode. Everything crashes when i try to apply new mod or mp_portal (either with new or old mod) to a linux based hosted online server. I noticed that it doesn't give me a games_mp.log file in order to check what the system register before crashing.
The server doesn't start at all... and as i said i tried a lot of things via cfg or changing the name of the folder but nothing worked.
i have no problem in running either mod or map in local mode. Everything crashes when i try to apply new mod or mp_portal (either with new or old mod) to a linux based hosted online server. I noticed that it doesn't give me a games_mp.log file in order to check what the system register before crashing.
The server doesn't start at all... and as i said i tried a lot of things via cfg or changing the name of the folder but nothing worked.
Re: Codjumperv3 mod help
Hello guys. I have a problem. When I start the mod on 1.0-1.2 version I have error and game crash. Try to start from shoutcut - error. On beta version I havent smth like it, mod works fine. My logfile:
Build 13620 Thu Oct 04 00:43:04 2007
logfile opened on Wed May 12 19:26:28 2010
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile ui_mp
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
dvar set loc_language 6
dvar set loc_translate 1
dvar set fs_ignoreLocalized 0
dvar set fs_ignoreLocalized 0
Current language: russian
Current search path:
C:\Games\Call of Duty 4 - Modern Warfare\mods\codjumperv3\z_cod4jumper.iwd (18 files)
C:\Games\Call of Duty 4 - Modern Warfare/mods/codjumperv3
C:\Games\Call of Duty 4 - Modern Warfare\main\z_files.iwd (56 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Games\Call of Duty 4 - Modern Warfare/main
C:\Games\Call of Duty 4 - Modern Warfare/main_shared
C:\Games\Call of Duty 4 - Modern Warfare/players
C:\Games\Call of Duty 4 - Modern Warfare/raw
C:\Games\Call of Duty 4 - Modern Warfare/raw_shared
C:\Games\Call of Duty 4 - Modern Warfare/devraw
C:\Games\Call of Duty 4 - Modern Warfare/devraw_shared
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw07.iwd (639 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw06.iwd (1197 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw05.iwd (1726 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw04.iwd (2781 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw03.iwd (2544 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw02.iwd (2136 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw01.iwd (2424 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw00.iwd (2904 files)
localized assets iwd file for russian
File Handles:
handle 1: console_mp.log
----------------------
48028 files in iwd files
dvar set loc_language 6
dvar set loc_forceEnglish 0
dvar set loc_language 6
dvar set loc_forceEnglish 0
dvar set cl_paused 0
----- Initializing Renderer ----
dvar set cl_paused 0
----- R_Init -----
dvar set r_fullscreen 1
dvar set r_ignorehwgamma 0
dvar set r_texFilterDisable 0
dvar set r_texFilterMipBias 0
dvar set r_fullbright 0
dvar set r_debugShader none
dvar set r_znear 4
dvar set r_znear_depthhack 0.1
dvar set r_zfar 0
dvar set r_fog 1
dvar set r_picmip_water 0
dvar set r_lightMap Unchanged
dvar set r_colorMap Unchanged
dvar set r_normalMap Unchanged
dvar set r_specularMap Unchanged
dvar set r_specularColorScale 1
dvar set r_diffuseColorScale 1
dvar set r_useLayeredMaterials 0
dvar set r_loadForRenderer 1
dvar set r_resampleScene 1
dvar set r_showPixelCost off
dvar set r_vc_makelog 0
dvar set r_showLightGrid 0
dvar set r_showMissingLightGrid 0
dvar set r_lightTweakSunLight 1
dvar set r_lightTweakSunColor 0 1 0 1
dvar set r_lightTweakSunDirection 0 0 0
dvar set r_norefresh 0
dvar set r_scaleViewport 1
dvar set r_aaSamples 4
dvar set r_vsync 0
dvar set r_spotLightFovInnerFraction 0.7
dvar set r_spotLightStartRadius 36
dvar set r_spotLightEndRadius 196
dvar set r_spotLightShadows 1
dvar set r_spotLightSModelShadows 1
dvar set r_spotLightEntityShadows 1
dvar set r_spotLightBrightness 14
dvar set r_lockPvs 0
dvar set r_skipPvs 0
dvar set r_singleCell 0
dvar set r_portalWalkLimit 0
dvar set r_portalMinRecurseDepth 2
dvar set r_showPortals 0
dvar set r_showFbColorDebug None
dvar set r_showFloatZDebug 0
dvar set r_floatz 1
dvar set r_highLodDist -1
dvar set r_mediumLodDist -1
dvar set r_lowLodDist -1
dvar set r_lowestLodDist -1
dvar set r_forceLod none
dvar set r_modelVertColor 1
dvar set r_modelVertColor 1
dvar set sc_blur 2
dvar set sc_count 24
dvar set sc_debugCasterCount 24
dvar set sc_debugReceiverCount 24
dvar set sc_showOverlay 0
dvar set sc_showDebug 0
dvar set sc_wantCount 12
dvar set sc_wantCountMargin 1
dvar set sc_fadeRange 0.25
dvar set sc_shadowInRate 2
dvar set sc_shadowOutRate 5
dvar set sc_length 400
dvar set sc_offscreenCasterLodBias 0
dvar set sc_offscreenCasterLodScale 20
dvar set sm_sunEnable 1
dvar set sm_spotEnable 1
dvar set sm_sunSampleSizeNear 0.25
dvar set sm_sunShadowCenter 0 0 0
dvar set sm_sunShadowScale 1
dvar set sm_strictCull 1
dvar set sm_fastSunShadow 1
dvar set sm_qualitySpotShadow 1
dvar set r_blur 0
dvar set r_glow 1
dvar set r_glowUseTweaks 0
dvar set r_glowTweakEnable 0
dvar set r_glowTweakRadius0 5
dvar set r_glowTweakBloomIntensity0 1
dvar set r_glowTweakBloomCutoff 0.5
dvar set r_glowTweakBloomDesaturation 0
dvar set r_filmUseTweaks 0
dvar set r_contrast 1
dvar set r_brightness 0
dvar set r_desaturation 1
dvar set r_dof_tweak 0
dvar set r_dof_nearBlur 6
dvar set r_dof_farBlur 1.8
dvar set r_dof_viewModelStart 2
dvar set r_dof_viewModelEnd 8
dvar set r_dof_nearStart 10
dvar set r_dof_nearEnd 60
dvar set r_dof_farStart 1000
dvar set r_dof_farEnd 7000
dvar set r_dof_bias 0.5
dvar set r_sun_from_dvars 0
dvar set r_monitor 0
dvar set r_rendererPreference Default
dvar set r_aspectRatio auto
dvar set r_customMode
dvar set r_altModelLightingUpdate 1
dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
dvar set r_rendererInUse Shader model 3.0
dvar set r_mode 1024x768
dvar set r_displayRefresh 60 Hz
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Loading fastfile mod
dvar set wideScreen 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 660 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 43 msec for asset '$white' of type 'image'.
Wait
Aslo I run the game in the window and watch error. It's g_copyInfo exceeded
Build 13620 Thu Oct 04 00:43:04 2007
logfile opened on Wed May 12 19:26:28 2010
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile ui_mp
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
dvar set loc_language 6
dvar set loc_translate 1
dvar set fs_ignoreLocalized 0
dvar set fs_ignoreLocalized 0
Current language: russian
Current search path:
C:\Games\Call of Duty 4 - Modern Warfare\mods\codjumperv3\z_cod4jumper.iwd (18 files)
C:\Games\Call of Duty 4 - Modern Warfare/mods/codjumperv3
C:\Games\Call of Duty 4 - Modern Warfare\main\z_files.iwd (56 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Games\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Games\Call of Duty 4 - Modern Warfare/main
C:\Games\Call of Duty 4 - Modern Warfare/main_shared
C:\Games\Call of Duty 4 - Modern Warfare/players
C:\Games\Call of Duty 4 - Modern Warfare/raw
C:\Games\Call of Duty 4 - Modern Warfare/raw_shared
C:\Games\Call of Duty 4 - Modern Warfare/devraw
C:\Games\Call of Duty 4 - Modern Warfare/devraw_shared
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw07.iwd (639 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw06.iwd (1197 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw05.iwd (1726 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw04.iwd (2781 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw03.iwd (2544 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw02.iwd (2136 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw01.iwd (2424 files)
localized assets iwd file for russian
C:\Games\Call of Duty 4 - Modern Warfare\main\localized_russian_iw00.iwd (2904 files)
localized assets iwd file for russian
File Handles:
handle 1: console_mp.log
----------------------
48028 files in iwd files
dvar set loc_language 6
dvar set loc_forceEnglish 0
dvar set loc_language 6
dvar set loc_forceEnglish 0
dvar set cl_paused 0
----- Initializing Renderer ----
dvar set cl_paused 0
----- R_Init -----
dvar set r_fullscreen 1
dvar set r_ignorehwgamma 0
dvar set r_texFilterDisable 0
dvar set r_texFilterMipBias 0
dvar set r_fullbright 0
dvar set r_debugShader none
dvar set r_znear 4
dvar set r_znear_depthhack 0.1
dvar set r_zfar 0
dvar set r_fog 1
dvar set r_picmip_water 0
dvar set r_lightMap Unchanged
dvar set r_colorMap Unchanged
dvar set r_normalMap Unchanged
dvar set r_specularMap Unchanged
dvar set r_specularColorScale 1
dvar set r_diffuseColorScale 1
dvar set r_useLayeredMaterials 0
dvar set r_loadForRenderer 1
dvar set r_resampleScene 1
dvar set r_showPixelCost off
dvar set r_vc_makelog 0
dvar set r_showLightGrid 0
dvar set r_showMissingLightGrid 0
dvar set r_lightTweakSunLight 1
dvar set r_lightTweakSunColor 0 1 0 1
dvar set r_lightTweakSunDirection 0 0 0
dvar set r_norefresh 0
dvar set r_scaleViewport 1
dvar set r_aaSamples 4
dvar set r_vsync 0
dvar set r_spotLightFovInnerFraction 0.7
dvar set r_spotLightStartRadius 36
dvar set r_spotLightEndRadius 196
dvar set r_spotLightShadows 1
dvar set r_spotLightSModelShadows 1
dvar set r_spotLightEntityShadows 1
dvar set r_spotLightBrightness 14
dvar set r_lockPvs 0
dvar set r_skipPvs 0
dvar set r_singleCell 0
dvar set r_portalWalkLimit 0
dvar set r_portalMinRecurseDepth 2
dvar set r_showPortals 0
dvar set r_showFbColorDebug None
dvar set r_showFloatZDebug 0
dvar set r_floatz 1
dvar set r_highLodDist -1
dvar set r_mediumLodDist -1
dvar set r_lowLodDist -1
dvar set r_lowestLodDist -1
dvar set r_forceLod none
dvar set r_modelVertColor 1
dvar set r_modelVertColor 1
dvar set sc_blur 2
dvar set sc_count 24
dvar set sc_debugCasterCount 24
dvar set sc_debugReceiverCount 24
dvar set sc_showOverlay 0
dvar set sc_showDebug 0
dvar set sc_wantCount 12
dvar set sc_wantCountMargin 1
dvar set sc_fadeRange 0.25
dvar set sc_shadowInRate 2
dvar set sc_shadowOutRate 5
dvar set sc_length 400
dvar set sc_offscreenCasterLodBias 0
dvar set sc_offscreenCasterLodScale 20
dvar set sm_sunEnable 1
dvar set sm_spotEnable 1
dvar set sm_sunSampleSizeNear 0.25
dvar set sm_sunShadowCenter 0 0 0
dvar set sm_sunShadowScale 1
dvar set sm_strictCull 1
dvar set sm_fastSunShadow 1
dvar set sm_qualitySpotShadow 1
dvar set r_blur 0
dvar set r_glow 1
dvar set r_glowUseTweaks 0
dvar set r_glowTweakEnable 0
dvar set r_glowTweakRadius0 5
dvar set r_glowTweakBloomIntensity0 1
dvar set r_glowTweakBloomCutoff 0.5
dvar set r_glowTweakBloomDesaturation 0
dvar set r_filmUseTweaks 0
dvar set r_contrast 1
dvar set r_brightness 0
dvar set r_desaturation 1
dvar set r_dof_tweak 0
dvar set r_dof_nearBlur 6
dvar set r_dof_farBlur 1.8
dvar set r_dof_viewModelStart 2
dvar set r_dof_viewModelEnd 8
dvar set r_dof_nearStart 10
dvar set r_dof_nearEnd 60
dvar set r_dof_farStart 1000
dvar set r_dof_farEnd 7000
dvar set r_dof_bias 0.5
dvar set r_sun_from_dvars 0
dvar set r_monitor 0
dvar set r_rendererPreference Default
dvar set r_aspectRatio auto
dvar set r_customMode
dvar set r_altModelLightingUpdate 1
dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
dvar set r_rendererInUse Shader model 3.0
dvar set r_mode 1024x768
dvar set r_displayRefresh 60 Hz
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Loading fastfile mod
dvar set wideScreen 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 660 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 43 msec for asset '$white' of type 'image'.
Wait
Aslo I run the game in the window and watch error. It's g_copyInfo exceeded
Last edited by Sanya on May 13th, 2010, 6:30 am, edited 1 time in total.
Re: Codjumperv3 mod help
HI sory no english heh
cj 11 linux server new mod codjumperv3 not fund (g_gametype cj , maprotation gametype cj)
codjumperv3 fix server linux

cj 11 linux server new mod codjumperv3 not fund (g_gametype cj , maprotation gametype cj)

codjumperv3 fix server linux


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Re: Codjumperv3 mod help
Sorry guys, I havent got a clue to the solution to the problem.

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Re: Codjumperv3 mod help
I get the same sorta thing. I can only run the mod by changing it to gametype cj, dm doesnt work for some reason. Im running windows 7

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Re: Codjumperv3 mod help
dm doesnt work because dm isnt the codjumepr gametype, cj is.ConnoR wrote:I get the same sorta thing. I can only run the mod by changing it to gametype cj, dm doesnt work for some reason. Im running windows 7
The problem at the moment is that the arena file is not being read when the mod is chosen.
However if you start the game using a commandline of "+set fs_game mod/codjumperv3" it should work fine.

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Re: Codjumperv3 mod help
it seems that this doesn't work on linux based gameserversDrofder2004 wrote: However if you start the game using a commandline of "+set fs_game mod/codjumperv3" it should work fine.
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Re: Codjumperv3 mod help
Sorry, have 0 knowledge on linux.
The next release (tomorrow most likely) is going to have a significatn drop in the amount of localised strings, which I believe to be an issue on linux servers, so we shall see if that helps.
The next release (tomorrow most likely) is going to have a significatn drop in the amount of localised strings, which I believe to be an issue on linux servers, so we shall see if that helps.

Virgin Media 20Mb Broadband:
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Re: Codjumperv3 mod help
But what about g_copyInfo exceeded?
Re: Codjumperv3 mod help
i'll keep you updated if this new version will work.
Thanks for your work
Thanks for your work

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Re: Codjumperv3 mod help
After some research, I have discovered Linux boxes were failing when using an altered version of the localised files. So, I have moved localisation to new files and hopefully that will solve the issue.Sanya wrote:But what about g_copyInfo exceeded?
-Edit-
New release in a moment, hopefully this solves your issue as it is now final...

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Re: Codjumperv3 mod help
thanks. Great work man now it works perfectly 

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