[cod2][cod4]jm_cruise -> CoD4 version out aswell!
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[cod2][cod4]jm_cruise -> CoD4 version out aswell!
The map is done:
http://hotfile.com/dl/44348368/69ae578/ ... e.iwd.html
CoD4 link:
mp_jm_cruise.rar (42.5MB)
OLD STUFF
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New map in progress, a ship at sea. Got the idea from listening to some ambient music(the sea rushing) and playing the ship mission in cod4. So the map will be set on a ship, I've got it planned out for the most part and I've scripted a generic door script which allows me to copy paste doors with the same targetname(thanks drof for the cod2 scripting for dummies tutorial!).
I've uploaded the ambient here.
Anywho, onto the screenies:
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Comments?(Screenies were a bit retouched with PS, at which I suck. )
http://hotfile.com/dl/44348368/69ae578/ ... e.iwd.html
CoD4 link:
mp_jm_cruise.rar (42.5MB)
OLD STUFF
------------------
New map in progress, a ship at sea. Got the idea from listening to some ambient music(the sea rushing) and playing the ship mission in cod4. So the map will be set on a ship, I've got it planned out for the most part and I've scripted a generic door script which allows me to copy paste doors with the same targetname(thanks drof for the cod2 scripting for dummies tutorial!).
I've uploaded the ambient here.
Anywho, onto the screenies:
------
Comments?(Screenies were a bit retouched with PS, at which I suck. )
Last edited by Rezil on May 23rd, 2010, 6:21 pm, edited 1 time in total.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_cruise
Another awesome project!
I guess youre hiding us soo many projects huh? You just release map and then you have another one almost finished (chill out dude )
I guess youre hiding us soo many projects huh? You just release map and then you have another one almost finished (chill out dude )
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Re: [cod2]jm_cruise
nice - you must have too much spare time^^
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: [cod2]jm_cruise
That looks fantastic! I could only dream about that level of realism peds_parkour houses were the closest I've got! lol
Re: [cod2]jm_cruise
this ship will dock in pier, right?
anyway, a promising project, mate!!!!
and u must admit that idea is half mine
anyway, a promising project, mate!!!!
and u must admit that idea is half mine
UnReal.JumperZ/Lukchh
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Re: [cod2]jm_cruise
Really interesting. I assume you jump on multiple ships ?
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: [cod2]jm_cruise
More like semi-realism, I still have to make jumps and a lot of times it's not easy to make it seem realistic as well as jumpable.Pedsdude wrote:That looks fantastic! I could only dream about that level of realism peds_parkour houses were the closest I've got! lol
Nope, just this one, it's gonna be a short jump map, 5mins max(record breaking, anyone?).[SoE]_Zaitsev wrote:Really interesting. I assume you jump on multiple ships ?
I just like to map, so I like to do it a lot.Pnin wrote:Another awesome project!
I guess youre hiding us soo many projects huh? You just release map and then you have another one almost finished (chill out dude )
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_cruise
yea screenies lookin awesome
its almost as realistic as blackout...
cant wait
its almost as realistic as blackout...
cant wait
Re: [cod2]jm_cruise
Give me a beep these days on xfire if youre looking for testing.. I'm always there!
Re: [cod2]jm_cruise
Yes, I know what you mean. I'm going to have that problem very shortly with my upcoming (potentially) jump mapRez|l wrote:More like semi-realism, I still have to make jumps and a lot of times it's not easy to make it seem realistic as well as jumpable.Pedsdude wrote:That looks fantastic! I could only dream about that level of realism peds_parkour houses were the closest I've got! lol
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Re: [cod2]jm_cruise
May I get to be the judge on 'perfect'?KillerSam wrote:He has a perfectly good map and is going to ruin it with jumps....
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Re: [cod2]jm_cruise
Only because it would make a shit, sniper dominated shoot map.KillerSam wrote:He has a perfectly good map and is going to ruin it with jumps....
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Re: [cod2]jm_cruise
Any map is a sniper map in my case. But the best sniper maps are those like Brecourt, hardly any cover, just plains. That's how the best sniper map is. Maps in games nowadays feature too much eye candy. The simple made maps are often the best (Harbor for example is so easy in design, but one of the best maps ever made in CoD).
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [cod2]jm_cruise
I find that toujane is so visually pleasing simply because of the cool architecture, but also very well laid out. A very nasty middle cross for ctf is what makes it exciting to play that gametype
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