Not quite what I meant...KillerSam wrote:will pm you a d/load link then
I may have suggested a potential furthering of the code, but I shall leave that for you guys.
For teleporters, instead of typing all the origin placements, use a "script_origin" and then make that the target of the teleporter trigger.
org = trigger.target;
Then make all teleporters the same name and use a entity array (getentarray) and use a for loop to make it thread in the functions. Do this wherever I have used a function more than once (in main thread).
I think with some work, a lot of the enter script could also be shortened...