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could not find mp_mymapsname.d3dbsp *SOLVED*
Posted: May 30th, 2009, 12:06 am
by lexalolsicnh
hi i was hoping somebody could tell me what a .d3dbsp file is, iv'e made a cod4 map in radiant and now when i try to compile using the tools i get an error message saying it could not find mp_mymapsname.d3dbsp
Re: .d3dbsp file?
Posted: May 30th, 2009, 2:22 am
by Soviet
What are you trying to compile when you get that error? a .d3dbsp is essentially the compiled version of the geometry, lighting, and paths (singleplayer) for your map.
Re: .d3dbsp file?
Posted: May 30th, 2009, 7:13 pm
by lexalolsicnh
im trying to compile a multiplayer map that i made, the file type is .map at the moment. im trying over all to make it a online playable map, i just cant get past this first step of compiling. i thought i was trying to make a d3dbsp but it says it cannot find mapname.d3dbsp when i click number one on the compile tools "compile BSP"
Re: .d3dbsp file?
Posted: May 30th, 2009, 7:20 pm
by Rezil
Which cod?
Re: .d3dbsp file?
Posted: May 30th, 2009, 7:39 pm
by lexalolsicnh
modern warfare
Re: .d3dbsp file?
Posted: May 30th, 2009, 7:46 pm
by Soviet
I don't know what to say, this doesn't make any sense at all. Will move to the right forum.
Re: .d3dbsp file?
Posted: May 31st, 2009, 12:23 pm
by lexalolsicnh
hi, you moved the thread to the WAW forum when i'm talking about CoD4 but nvm, also i just tested other maps and my compiler works just not for this one specific map i made. is there anything i could do in the radiant which may of caused this problem?
Re: .d3dbsp file?
Posted: May 31st, 2009, 1:07 pm
by Drofder2004
Put at least one of each spawn, intermissions and make sure map is correctly sealed by the skybox?
Re: .d3dbsp file?
Posted: May 31st, 2009, 6:17 pm
by lexalolsicnh
i havnt got dom spawns, my map doesn't support dom or hq spawns i don't know how to make these gametypes in my map. alsowhats intermissions?
Re: .d3dbsp file?
Posted: May 31st, 2009, 7:19 pm
by Soviet
intermissions are the video feeds that you see in the background while selecting team and weapons. You need just one of them.
right click>mp>global intermission
Re: .d3dbsp file?
Posted: May 31st, 2009, 7:41 pm
by lexalolsicnh
oh yes i already have that in, i refer to it in my head as spectator spawn because thats what somebody told me it was once, yeah i did have one. but i do not know if i need to set any custom entities for it. i mean that panel when you press N and it has Key: value: do i need to add any of those to it?
Re: .d3dbsp file?
Posted: May 31st, 2009, 7:43 pm
by Soviet
no, it is fine as it is.
Re: .d3dbsp file?
Posted: June 6th, 2009, 3:58 pm
by lexalolsicnh
if anybody else gets this problem. press compile BSP and wait for it to finish look somwhere near the end of it it may say "misc_prefab (coordinates) has no model" go on radiant get the tab at the top Misc >> go to posistion >> then type in the coordinates from the error report. there will be a small red box either delete it or make it what it was supposed to be in the first place then save and try compiling again.
Re: could not find mp_mymapsname.d3dbsp *SOLVED*
Posted: June 6th, 2009, 7:14 pm
by Soviet
Cool, thanks for posting the solution.
Re: could not find mp_mymapsname.d3dbsp *SOLVED*
Posted: February 25th, 2013, 12:37 pm
by Chief0x
This is probably a dumb question. How can I see a logfile for the compile? I'm using cod 4 radiant and compiling used to work until I added a prefab desk, it seemed to flip out. So I think I'm getting an error, because when it compiles after a few seconds it just closes the cmd window, and testing the game play loads my old map before the changes made. Any changes made after this weird leak are gone.
I tried making a new skybox, corners are good.