when player killed(??????)
Posted: May 26th, 2009, 1:14 am
i'm wanting to print a massage when someone is kill there name ans the attckers name this is what i have but its not working
i put this isiprintlnbold(attacker + " ^2killed^7" + self.name);
any help would be good_globallogic at Callback_PlayerKilled()
// send out an obituary message to all clients about the kill
if( level.teamBased && isDefined( attacker.pers ) && self.team == attacker.team && sMeansOfDeath == "MOD_GRENADE" && level.friendlyfire == 0 )
obituary(self, self, sWeapon, sMeansOfDeath);
else
obituary(self, attacker, sWeapon, sMeansOfDeath);
iprintlnbold(attacker + " ^2killed^7" + self.name);
// self maps\mp\gametypes\_weapons::updateWeaponUsageStats();
if ( !level.inGracePeriod )