[cod2]jm_museum RELEASED

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J-an
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Re: [cod2]jm_museum

Post by J-an » April 13th, 2009, 8:51 pm

well.. how many % is it already done?
looks great ;)

@ KillerSam:
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Re: [cod2]jm_museum

Post by Rezil » April 14th, 2009, 2:51 pm

J-an wrote:well.. how many % is it already done?
looks great ;)
Not done yet, I would say at about 30-35%.
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Re: [cod2]jm_museum

Post by waywaaaard » April 14th, 2009, 4:25 pm

the weather is just too good to be in front of a computer ^^
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Re: [cod2]jm_museum

Post by Rezil » April 14th, 2009, 7:01 pm

Image

Image

Version 2:

Image

compared to:

Image

Messed around with the lighting a bit. Still not satisfied with the result though.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_museum

Post by Pnin » April 14th, 2009, 7:08 pm

Mate I gotta see this....Going to click you when you will be online!
It looks just f** perfect, you know that :P

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Re: [cod2]jm_museum

Post by Drofder2004 » April 14th, 2009, 8:44 pm

Much better (btw, the light is leaking under the door :P)
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Re: [cod2]jm_museum

Post by [SoE]_Zaitsev » April 14th, 2009, 11:03 pm

Good progress!
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Re: [cod2]jm_museum

Post by Nightmare » April 15th, 2009, 2:14 am

Not bad.

BUT

Image

Fix that light, right in the center of the picture. :)
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Re: [cod2]jm_museum

Post by Rezil » April 15th, 2009, 3:31 pm

That's actually the outdoor light leaking in since I have some caulked things out of view there.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_museum

Post by J-an » April 15th, 2009, 4:21 pm

Lev!athan wrote:the weather is just too good to be in front of a computer ^^
you're totally right !
8)

looks freakin awesome mate.. :lol:
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I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
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Re: [cod2]jm_museum

Post by Rezil » May 30th, 2009, 7:19 pm

Update:

Image
Destroy the fusebox to deactivate the lasers!

Image
Jump on picture frames to advance!

Image
Eer, admire the pictures!

Going to France later this evening so no mapping for me. :)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_museum

Post by Pnin » May 31st, 2009, 7:23 pm

Hehe finally some post after a couple of years in ''jump maps'':D
You know it looks good! Will you finish it soon?

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Re: [cod2]jm_museum

Post by Soviet » May 31st, 2009, 7:36 pm

lasers are too big.
Image
ImageImageImage
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Re: [cod2]jm_museum

Post by Rezil » June 16th, 2009, 5:34 pm

Image

Image


Ok no more pics till I'm done. :)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Rezil
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Re: [cod2]jm_museum

Post by Rezil » November 29th, 2009, 3:57 am

Whew, it's been a while, hasn't it?

Image

Well, jm_museum is done. Nothing much to say about it, except maybe you might want to give that old dusty cod2 disc a blow and reinstall call of duty 2. Guaranteed you won't be disappointed.



Features:

- All new custom textures just for this map!

- A wide array of jump techniques including wallspeed, c-strafe etc.

- A brand new scripting system which checks for every player on the server now, not just globally!(Used for picking up keys).

- The map is portaled(most maps aren't, which is unfortunate for people with slower computers).

- Secrets which make gameplay time longer!

- Half-Life inspired puzzles, so you must also use your brains, not only your skills.

- An extra special something for the people who manage to find all the secrets and finish the map. :)



Map tech stuff:

Brushes: 24228
Curves: 894
Terrain: 340
Total: 25462

Brush Entities: 1519
Model Entities: 212
Prefabs: 277
Total: 2236

Total Number Of Triggers: 42

Ingame Screenshots:

Image

Image

Image

Download:

http://hotfile.com/dl/18938750/1d594c5/ ... m.iwd.html (30MB)

Cheers, rezil
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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