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new castle wallhump
Posted: March 17th, 2009, 6:02 am
by Innkeeper
Re: new castle wallhump
Posted: March 17th, 2009, 8:28 am
by The President
oh great, this means another patch to download. They'll probaby block every other jump too.
Re: new castle wallhump
Posted: March 17th, 2009, 9:21 am
by matt101harris
lol i think that watever consoles can do pc's should be aloud

Re: new castle wallhump
Posted: March 17th, 2009, 1:18 pm
by [SoE]_Zaitsev
I hate this kind of crap.
Re: new castle wallhump
Posted: March 17th, 2009, 2:58 pm
by helium
Haha, this game needs to be cancelled. Closed for good. I appreciate how hard they worked on this game but obviously it's nowhere near finished

Re: new castle wallhump
Posted: March 17th, 2009, 3:59 pm
by [SoE]_Zaitsev
Let's do a bit of comparing between CoD4 and CoD5.
CoD4:
- Bouncing
- Stacking
- Lean Glitch
- Hitbox issue (Snipers)
- Loads of places to get out of the map
That's pretty much all bugs.
CoD5:
- Bouncing
- Stacking
- Messed up sound
- Wall Breaching
- Elevating
- Flying Tanks
- Flipping Tanks
- Getting inside destroyed tanks (Although requires some effort)
- Messed up spawns
- Imbalanced weapons
- Bayonet Jumping
- Getting inside objects
- Getting underground with deployables
- Important features missing like /record altough it's fixed now
- Loads of game crashes
- Inaccurate (Historical) attachements on weapons
- No voice comms like "Move In" etc
- Vehicles in infantry based maps (UO did this very well by making maps DESIGNED for vehicles (Base Assault)).
- Incredibly high chance of losing your profile saved data (Happened to me twice already)
- The Name System is horrible
- Clan Tag System is horrible
Keep in mind some things are fixed by now.
Anything else I forgot ?
The only things which are good about CoD5 are the hitbox issues fixed. They introduced a very populair zombie mode. WAR gametype is also very populair (Even though I personally don't really like it). Co-op is also very good.
Re: new castle wallhump
Posted: March 17th, 2009, 4:20 pm
by Hoogie
Indeed, Treyarch didn't do a very good job, especially this kinda bugs as wall breaching. They really ruin the game.. Like flipping tanks doesn't really bother me, but there are some big bugs in the game, much more than in cod4.
I like War tough

Re: new castle wallhump
Posted: March 17th, 2009, 4:27 pm
by [SoE]_Zaitsev
I forgot to mention that CoD4 had the biggest glitch of both games. That's the dvars like permanent red dots on radar. That's unforgivable. Good thing is that it got fixed fast when it became public.
Re: new castle wallhump
Posted: March 17th, 2009, 7:41 pm
by #Strike:.
lost my rank to

on new patch but atleast it fixed the console lol i can see id's now
Re: new castle wallhump
Posted: March 17th, 2009, 8:40 pm
by Infinite
[SoE]_Zaitsev wrote:I forgot to mention that CoD4 had the biggest glitch of both games. That's the dvars like permanent red dots on radar. That's unforgivable. Good thing is that it got fixed fast when it became public.
It was fun when it was private :<. I remember those days. Also, CoD4 does have messed up spawns, but they aren't as severe as CoD:WaW. I've spawned multiple times in the middle of 3+ enemies on CoD4, but not nearly as much as WaW.
Re: new castle wallhump
Posted: March 17th, 2009, 8:51 pm
by [SoE]_Zaitsev
lol, people who were using that are pathetic xD
Re: new castle wallhump
Posted: March 17th, 2009, 8:52 pm
by The President
I used it for jumping on CJ servers, didn't use it for anything else.
Re: new castle wallhump
Posted: March 17th, 2009, 9:33 pm
by Infinite
[SoE]_Zaitsev wrote:lol, people who were using that are pathetic xD
most of the time that i used it, it was a controlled game where both sides were using it

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Re: new castle wallhump
Posted: March 17th, 2009, 9:45 pm
by [SoE]_Zaitsev
Private my ass ?
Re: new castle wallhump
Posted: March 17th, 2009, 10:04 pm
by Infinite
[SoE]_Zaitsev wrote:Private my ass ?
I'm not saying that we did that all the time, but most of the time we did. Only 3-4 times did we ever use it out of that environment, and that was because we were testing it, mainly, and seeing what we could do with it.