Creating a Custom Load Screen

Tutorials for CoD:WaW Mapping

Moderator: Core Staff

Post Reply
steveuk
CJ G0D!
CJ G0D!
Posts: 1330
Joined: November 21st, 2006, 12:51 pm

Creating a Custom Load Screen

Post by steveuk » November 25th, 2008, 5:05 pm

Creating a Custom Load Screen

1. Please go over importing a custom texture as this covers the converting of the texture into Call of Duty World at War.
2. New texture convert settings.

Your load screen must be 1024x1024 pixels in size.

Change materialType to 2D and surfaceType to <none>.
Image
3. Setup the map to use the load screen.

In the list where you selected "material", choose "level" and make the new name the same as your map name. Then fill it out according to the picture.
Image
4. Setting up your map's Zone file.
Now run the converter from the applications tab in CoDWaWCompileTools.

In "4. Update Zone File" of CoDWaWCompileTools add "material,loadscreen_yourmapname" to the right side.

Build the fast file and see if you have your load screen.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests