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New CJ mod.
Posted: June 23rd, 2008, 8:46 pm
by MortyR
U can still using SaveGlitches.
And Loadbounce by using
ur 2e Save point.
Re: New CJ mod.
Posted: June 23rd, 2008, 10:35 pm
by Drofder2004
Could you please explain how this work, and I shall look into it.
Re: New CJ mod.
Posted: June 24th, 2008, 8:28 am
by MortyR
Wath do u mean KS?
And ith work like this,,
the 1e Save point is good u can't loadbounce
with the 1e save/load point.
But The 2e save/load point is exacly
the same ass the other CJMod
So u can Loadbounce with the 2e save/load point.
Re: New CJ mod.
Posted: June 24th, 2008, 9:47 am
by aicaramba
But it didnt mention the 2nd savespot issue ^^
Re: New CJ mod.
Posted: June 24th, 2008, 2:20 pm
by MortyR
Re: New CJ mod.
Posted: June 24th, 2008, 7:57 pm
by The Dude
Easy reslution -> anul the second saveoption
don´t know what it helps while jumping. Jumping in all old mods works fine without the second option (my meaning

)
better integrate the god mode again - the blood-pumping and red screen when a rpg exploding near you nerves

Re: New CJ mod.
Posted: June 24th, 2008, 9:42 pm
by MortyR
Totaly agree.
Re: New CJ mod.
Posted: June 24th, 2008, 10:40 pm
by aicaramba
It is usefull sometimes, when u do a new jumps. And when u like to go somewhere where u cant go back to your previous spot.. 2nd save it and continue...
Re: New CJ mod.
Posted: June 29th, 2008, 3:28 am
by steveuk
hay what server you guy on now, i dont see much of the best jumper s on the servers now, ATZE where are you mostly, not see you around for ages.
Steve
Re: New CJ mod.
Posted: June 29th, 2008, 4:05 am
by Pedsdude
We're all on one of our 3 sponsored CoD4 servers (although #1 is down at the moment for some reason). IPs are on main page of site.