Page 1 of 1

Missing FX Problem.

Posted: May 10th, 2008, 3:29 am
by Dizzy
Im trying to add a fire into my map. When I load the code in my GSC it shows up as "Missing FX"

Here is the code:

Code: Select all

main()
{
level._effect["fire"] = loadfx ("fire/fire_vhc_dl_aftermath.efx");
maps\mp\_fx::loopfx("fire", (288, -1312, 32), 0.6);
level._effect["smoke"] = loadfx ("smoke/car_damage_blacksmoke_fire.efx");
maps\mp\_fx::loopfx("smoke", (288, -1312, 32), 0.7);
maps\mp\_load::main();
}
I tried the tutorial on mods online and I had no luck. I googled it and could not find anything.

Any help appriciated.

Re: Missing FX Problem.

Posted: May 10th, 2008, 6:15 pm
by Drofder2004
try adding the full path fx/fire...

Re: Missing FX Problem.

Posted: May 11th, 2008, 8:32 am
by Dizzy
Drofder2004 wrote:try adding the full path fx/fire...

I did it said some error about not needing the full extension...

Re: Missing FX Problem.

Posted: November 10th, 2009, 6:40 am
by Daggerblade
yo yo...get rid of the .efx at the end...because it looks for that automatically...so therefore it is looking for:
fire_vhc_dl_aftermath.efx.efx
car_damage_blacksmoke_fire.efx.efx

what you need is:
"fire/fire_vhc_dl_aftermath"
"smoke/car_damage_blacksmoke_fire"

sorry i know this is an old thread, didn't mean to bump. But hopefully this will help Dizzy and anyone else who has the same problem.

Re: Missing FX Problem.

Posted: November 10th, 2009, 3:25 pm
by Drofder2004
This is over a YEAR old. The chance of Dizzy requiring a solution now after this time is very slim and the chance of him remembering to check this thread is even less likely.