New mod

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DarthDuval
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New mod

Post by DarthDuval » February 29th, 2008, 10:04 pm

i may have an idea for a new mod for CoD/CoD UO, but i dont think i have expirience enough for doin it alone...

It was something like a Single Player map, but then... online...
For Example, a lvl Omaha Beach, that you can anly join allies, an then must do some objectives, but then with other players online !

I would like a mod like that VERY much, but i just cant create it alone myself (and surely not alone)

It may be impossible, i have no idea about that...
DarthDuval was here...

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YaNo
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Re: New mod

Post by YaNo » March 3rd, 2008, 8:05 pm

New Gametype, New Maps, possible :mrgreen:
Sort of tdm with s&d spawns :D

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Nightmare
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Re: New mod

Post by Nightmare » March 3rd, 2008, 9:36 pm

It's not impossible, but amazingly difficult.
I wouldn't even start to think about how its possible.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

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[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
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JDogg
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Re: New mod

Post by JDogg » March 5th, 2008, 8:34 am

Nightmare wrote:It's not impossible, but amazingly difficult.
I wouldn't even start to think about how its possible.
That seems pretty improbable.
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Nightmare
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Re: New mod

Post by Nightmare » March 5th, 2008, 9:48 pm

JDogg wrote:
Nightmare wrote:It's not impossible, but amazingly difficult.
I wouldn't even start to think about how its possible.
That seems pretty improbable.
Do you even know what you are saying?
What exactly are you saying is improbable?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

JDogg
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Re: New mod

Post by JDogg » April 1st, 2008, 6:30 am

Nightmare wrote:
JDogg wrote:
Nightmare wrote:It's not impossible, but amazingly difficult.
I wouldn't even start to think about how its possible.
That seems pretty improbable.
Do you even know what you are saying?
What exactly are you saying is improbable?
Don't worry about it. I was making a joke that didn't make any sense.
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Dizzy
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Re: New mod

Post by Dizzy » May 19th, 2008, 8:08 am

Its possible, actuly very easy. Do I want to spend the next 80 years of my life coding it? Not at all...
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JDogg
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Re: New mod

Post by JDogg » May 19th, 2008, 9:39 am

Lethal232 wrote:Its possible, actuly very easy. Do I want to spend the next 80 years of my life coding it? Not at all...
Pweease, would be the best mod ever!.
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Drofder2004
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Re: New mod

Post by Drofder2004 » May 19th, 2008, 1:51 pm

Lethal232 wrote:Its possible, actuly very easy.
Yah, really easy... >.>

Coding a mission-based system is not easy, it took a lot of work just to create Conquest, which is to my knowledge the closest we have come to mission based, and CNQ is a tug-of-war gametype.
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