Please help with SkyBox map in Radian file .map Help PLEASE!

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steveuk
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Please help with SkyBox map in Radian file .map Help PLEASE!

Post by steveuk » January 29th, 2008, 9:12 pm

SkyBoxes Please can someone be so kind in helping me out and doing me 2 SkyBox maps, all i need is the skyboxes in the Radiant ssaved file formate. 1 Day & 1 Nite Skybox with standard ground in, any backgound will be fine.. i have tried for 3 days aon my map and still cant get the skybox to work, so i will need to start over, but need soemone to PLEASE do these skyboxes for me...Please make and send to me at manickiller@hotmail.co.uk or upload them somewhere and send me the link..

PLEASE HELP in doing these for me someone...


Please make sure im able to load in Radiant..
thanks..

Manickiller

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Post by topher » January 29th, 2008, 10:52 pm

mp_skybox1 (day)
http://www.mediafire.com/?1tmiibydiua
mp_skybox2 (night)
http://www.mediafire.com/?6x0g2yt44jw

I put a night skybox in 2, but I think there is more to a dark skybox into making a dark map.
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Post by Drofder2004 » January 31st, 2008, 1:53 am

Sounds to me like you are misunderstanding what a skybox actually is.


- Build your map
- When you are ready to test your map do the following.
- Load the sky textures (Textures<Usage<Sky)
- Now select any sky (for now) that starts with "sky_mp_"
- Next, create a huge box that surrounds your map with plenty of room to the sides, bottom and top. Double your map size is always good.
- Now, click "Selection<CSG<Hollow"
- Now, if you are unhappy with the type of sky, change it, but stay in the mp skies.

The skybox has no affect on lighting whatsoever, this is the worldspawn settings, which are expained in the iWiki
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Post by Soviet » January 31st, 2008, 2:25 am

:shock: you use csg hollow?
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Post by Drofder2004 » January 31st, 2008, 2:32 am

Soviet wrote::shock: you use csg hollow?
Yep, I do now :)

IW developers have said they use CSG hollow for their skyboxes (and skyboxes only) so, if they use it, i'm pretty sure its safe to use... but only in this circumstance alone!
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Post by topher » January 31st, 2008, 3:19 am

Other than skyboxes, I use it every now and then.. its only 6 walls.. right?
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Post by topher » January 31st, 2008, 3:57 am

KillerSam wrote:
topher wrote:Other than skyboxes, I use it every now and then.. its only 6 walls.. right?
zomg - ban, ban ban

I do believe that the '6 walls' (4 walls, 1 ceiling and 1 floor) all overlap and thus you get z-fighting (cba to check).
Its all about the mitre!
Yea but the overlapping is very easy to fix.. Its easier to use hollow and fix the overlapping than to make 4 walls 1 ceiling and 1 floor. Just my opinion ^^
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Post by steveuk » January 31st, 2008, 4:38 am

topher wrote:mp_skybox1 (day)
http://www.mediafire.com/?1tmiibydiua
mp_skybox2 (night)
http://www.mediafire.com/?6x0g2yt44jw

I put a night skybox in 2, but I think there is more to a dark skybox into making a dark map.
Many thanks m8 i check them out ttomorrow, as i just formatted my Pc coz of COD4 PB isues, Explorer Issues, Spyware/Hicking crapp, ect,ect.. will check them soon, thanks for doing these for me m8.

Steve

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