gap training beta (cod 4)

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Luke
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gap training beta (cod 4)

Post by Luke » January 24th, 2008, 10:25 pm

http://www.mediafire.com/?9ymh2tlzzlc link updated

I'm not sure how your meant to set the files up and stuff properly yet, but thats the ff file. I think you just need to put it in your Call of Duty 4 - Modern Warfare\zone\english folder, and it's dm only.

Please report any bugs or any suggestions
Last edited by Luke on January 26th, 2008, 4:08 pm, edited 1 time in total.
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Post by atze<3 » January 25th, 2008, 9:09 am

i cant test it... i just see some red shit on my screen and sometimes a bit of my weapon...
i can also shoot but i cant see where im going to... its really weird...
just watch the demo here to see what i mean... http://atze.leviathan-design.de/CoD4_Ju ... _gaps.dm_1

am i doing something wrong or is it the map?
i put the .ff file in /CoD4/usermaps/mp_gap_training/mp_gap_training.ff
started a mod and typed /map mp_gap_training... i tried it with all mods i have.. always the same..
without mod i cant load the map :?

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Post by Luke » January 25th, 2008, 10:50 am

ai had the same thing, it works for me though.
i put the .ff file in /CoD4/usermaps/mp_gap_training/mp_gap_training.ff
where does it say you must put it there?
Call of Duty 4 - Modern Warfare\zone\english
thats where my ff file was after i compiled, and i tested it without mods.
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Post by atze<3 » January 25th, 2008, 11:38 am

aha ok... i just made it on the same way then drofder posted it for his map...thought u have to do it like this..
ill try ur way now.. thx ;)

edit:

ok i tried it on ur way now luke and i still have tghe same problem... it still looks like in the demo i posted

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Post by Luke » January 25th, 2008, 1:50 pm

I don't know what the problem is...Drofder?
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Post by topher » January 25th, 2008, 3:46 pm

I think you have to Update Zone File, Select and Copy everything in the MissingAssets CSV side and paste it to the mp_urmapname.csv side
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Post by Marshall » January 25th, 2008, 4:58 pm

Root > usermaps > mp_yourmapname (folder name) > fastfiles.

Don't put it in the zone folder..

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Post by Luke » January 25th, 2008, 6:09 pm

Does someone who knows what their doing wanna sort it? It's pissing me off.
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Post by Marshall » January 25th, 2008, 6:17 pm

Eleborate on your problem, then I will help :)

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Post by Drofder2004 » January 25th, 2008, 8:12 pm

You need to be more specific on what stage you are at.

Are you following the MP checklist from the wiki?
If so what stages have you done successfully?
If the world is a red tint, then you will need a reflection probe, or better yet, a few reflection probes (preferably one per portalled area)
If you have a red thing floating infront of your face then you have a csv problem, open the compile tools and create your zone file, copy anything from the left side of the screen, over to the right. Make sure you check that everything you take over is required, do not take over things which do not exist yet (such as .vision files, or _fx.gsc files), you will specifically need the character models.

You may alos nteed to create manually a csv for your map and map_load, which are both explained on the 'IWiki'.
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Post by Luke » January 25th, 2008, 8:20 pm

This is what it says is missing:

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This is what i see after i die and respawn, these things follow me:

Image

This is my csv:

Code: Select all

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_gap_training.d3dbsp
rawfile,maps/mp/mp_gap_training.gsc
impactfx,mp_gap_training
sound,common,mp_gap_training,!all_mp
sound,generic,mp_gap_training,!all_mp
sound,voiceovers,mp_gap_training,!all_mp
sound,multiplayer,mp_gap_training,!all_mp
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Post by Drofder2004 » January 25th, 2008, 8:21 pm

What is in your map gsc, you are missing all the character files.
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Post by Luke » January 25th, 2008, 8:23 pm

Code: Select all

main()
{ 
entTransporter = getentarray("tele_trig","targetname");

if(isdefined(entTransporter))
{
for(i=0;i<entTransporter.size;i++)
entTransporter[i] thread Transporter();
}
}

Transporter()
{
while(1)
{
self waittill("trigger",user);
entTarget = getent(self.target, "targetname");

wait .1;
user setorigin(entTarget.origin);
wait .1;
}
} 
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Post by Drofder2004 » January 25th, 2008, 8:28 pm

You need all the default values for the teams and etc, CoD4 no longer uses any default values.
Take a read of this page and recompile, re-fastfile, then hopefully the character stuff will appear in the missingasset section. (If not, run the game once, and try again).

http://www.infinityward.com/wiki/index. ... ript_Files

Keep, the following link bookmarked, it is the "mp mapping checklist". Everything you need to do is in this list with links...
http://www.infinityward.com/wiki/index. ... _Checklist


Also, the very bottom of this page may prove some help...
http://www.infinityward.com/wiki/index. ... MP_Mapping
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Post by Luke » January 25th, 2008, 9:01 pm

Thanks for the links..sorted out the gsc's i think, well the scripting works in the map. I assume the csv is right, but still same problem...
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