[Solved] Error when running new map

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aicaramba
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[Solved] Error when running new map

Post by aicaramba » January 22nd, 2008, 9:47 pm

I made a new cod2 map, which is finished so I made an IWD file. I tried to run the map and i got this error :
<?xml version="1.0" encoding="utf-8" ?>

<ExceptionReport Version="4">
<Application Build="29580" Command=""C:\Program Files\Activision\Call of Duty 2\cod2mp_s.exe" "/>
<OperatingSystem Type="2"><Version Major="5" Minor="1" Build="2600"/></OperatingSystem>
<Exception Code="C0000005" Address="02A56635"><Module Section="0001" Offset="00015635" FileName="C:\Program Files\Activision\Call of Duty 2\gfx_d3d_mp_x86_s.dll"/></Exception>
<Registers EAX="E70965ED" EBX="005CF9AC" ECX="00000000" EDX="AD2BEBB2" ESI="E70965ED" EDI="40CA8248" CS="001B" EIP="02A56635" SS="0023" ESP="0006E1D8" EBP="40CA8240" DS="0023" ES="0023" FS="003B" GS="0000" Flags="00210286"/>
<BackTrace>
<Frame ProgramCounter="02A56635" StackAddress="0006E1D8" FrameAddress="40CA8240">

Here is a screeny of the error:
http://img182.imageshack.us/img182/6712/errorfu8.jpg

Since it is an 'xfire error' I turned of xfire and tried again, and my cod2 crashed.
Any ideas regarding this error? Any fixes?
P.S.V. Kampioen!

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Post by Drofder2004 » January 22nd, 2008, 9:50 pm

Its hard to tell, but I am gonna guess you have a mapping error or bad compile. Delete your old compiles and try again. Make sure everything is working (such as CoD2) before you run the map (load stock settings and stock map) then recompile and try again.
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Post by aicaramba » January 22nd, 2008, 9:52 pm

I did use different compile settings then recommended on modsonline (fast compile), but when I do the longer compiling things not all lights work. Should I compile it like recommended by modsonline anyway?
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Post by Drofder2004 » January 22nd, 2008, 10:00 pm

For testing, always use "fast", when compiling final, use "extra".

It may just be a bad compile, nothing to do with editor settings.
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Post by aicaramba » January 22nd, 2008, 10:01 pm

Hmm, so how can I get the lights to work? (only the lights in an outside area dont work)
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Post by Drofder2004 » January 23rd, 2008, 12:43 am

Firstly make sure your map is not leaking.
And secondly, are there any errors during compile?

(fast compile will still compile the light entities, just with little detail).

Have you set all the properties (key/values) in the entity window correctly.
Have you tried placing a light next to a dark wall to confirm if it is indeed not working.

Post images of your map while the light are not "working".
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Post by aicaramba » January 23rd, 2008, 3:40 pm

Ok, so I found out what causes to lights not working problem.
I put the light in a lightpost model. When I turn on modelshadow in the compile options it only shines on the inside of the model, so there is no more light to be seen from the outside.
Now im looking for a way to place the light outside the model without causing any strange shadows at the model, if I cant find any Im just gonna compile without modelshadows (its only noticable in one spot in the map).
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Post by aicaramba » January 23rd, 2008, 5:42 pm

I compiled without modelshadow now, but get the same error when trying to run the map :( ill try with modelshadow now
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Post by aicaramba » January 23rd, 2008, 5:56 pm

Lol, just found a massive leak :P The whole bottom part of the skybox was dragged down like 30 units :P
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Post by Drofder2004 » January 23rd, 2008, 8:38 pm

aicaramba wrote:Lol, just found a massive leak :P The whole bottom part of the skybox was dragged down like 30 units :P
solved?
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Post by aicaramba » January 23rd, 2008, 8:57 pm

It wasnt the lead that solved it.. the loadscreen.iwi was bad.. Luke basicly solved it for me.
Guess ill lock the topic then.
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Post by Drofder2004 » January 24th, 2008, 5:00 pm

Will add [Solved] to title to stop it from looking like a random lock.
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