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xmodels
Posted: January 22nd, 2008, 9:06 pm
by Icarus156
Hi, I've just started mapping and I want to start using some models! I know how to put them in, and I have the xmodel viewer thing But when I try to see them in 3D view they just appear as red boxes.. I see in some tutorials i have to unpack my pak files to set it up? Is this the reason they do not show?
Thanks in advance, Icarus
PS I'm in the IRC till 21.00 (It's 20.00 now where i am)
Posted: January 22nd, 2008, 9:57 pm
by Drofder2004
Select your model, and press n
You will see a box at the bottom which says "keys/values"
Inside that box, there will be a bey and value of...
key: model
value: <model directory>
Probably something along the lines of "C:/program files/.../xmodel/model_name
Change the value to just "xmodel/model_name", remove anything before that.
If this fails to work, click "View<Entities As..."
Then click "skinned".
Posted: January 23rd, 2008, 4:19 pm
by Icarus156
Thanks, but that didn't work

Any other ideas?
Posted: January 23rd, 2008, 5:44 pm
by Drofder2004
Ok, well more info would be needed.
Have you extracted your xmodel folders?
Give every piece of detail and it will help, install locations, what you have done, where you have installed to, what instructions are you following. Anything and everything.
Posted: January 23rd, 2008, 8:05 pm
by Icarus156
No I havn't extractd my xmodel folders, Do I need to?
Posted: January 23rd, 2008, 8:39 pm
by Drofder2004
Icarus156 wrote:No I havn't extractd my xmodel folders, Do I need to?
I wouldn't have asked otherwise
http://www.modsonline.com/Tutorials-read-99.html
Posted: January 24th, 2008, 3:29 pm
by YaNo
You don't need to.
You can do this:µ
1. Go to
http://bzflag.free.fr/cod/ and find your model name.
2. Go into radiant, rightclick -> misc -> model
3. Close the browse window
4. In the 2 textboxes under eachother, make a new key called model with the value from the site
5. Press enter, and then n
6. Done!
Posted: January 24th, 2008, 5:01 pm
by Drofder2004
I am 99% sure, with CoD1, you must have extracted the xmodel files for them to show up in the editor. It will appear in game fine without the extraction, but not in the editor.
Posted: January 25th, 2008, 9:54 am
by YaNo
Drofder2004 wrote:I am 99% sure, with CoD1, you must have extracted the xmodel files for them to show up in the editor. It will appear in game fine without the extraction, but not in the editor.
I just have them in my pak's and they show textured in the editor

Posted: January 25th, 2008, 7:12 pm
by Icarus156
I have the UO Xmodel viewer, are they not showing because it's UO? I have the game... and I do what YaNo says, but I still get the red box?
Posted: January 25th, 2008, 7:48 pm
by Icarus156
Aha, i just tried using the website YaNo said instead of the UO Xmodel values and they seemed to work, I don't know why the UO Xmodel Viewer I have doesn't work though :L
Posted: January 25th, 2008, 8:20 pm
by Drofder2004
I am not sure what the UO model viewer is, but when it comes to third party software, never expect an easy ride, they are more likely to cause problems than doing it manually. Glad you got it sorted.
