CoD4 SP Intel Locations

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CoD4 SP Intel Locations

Post by [SoE]_Zaitsev » November 22nd, 2007, 9:59 pm

Note that I haven't made this myself. But this is very good info (Although it's an xbox user, ulgh :P).

It's for all you people who want to have a very easy time finding all Intel Computers. Seriously, that video is great.

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http://www.youtube.com/watch?v=G-vGpS1cDfo

Collecting Intel from Laptops scattered throughout the game unlocks cheats once you finish the campaign.

INTELS AND UNLOCKS

2 - "CoD Noir" Play the game in black and white.
4 - "Photo-Negative" Game colors become inverted.
6 - "Super Contrast" Game's contrast increases.
8 - "Ragtime Warfare" The game feels like an old silent movie.
10 - "Cluster Bombs" One frag grenade thrown equals five in explosion.
15 - "A Bad Year" Enemies explode into tires when shot.
20 - "Slow-Mo Ability" Game plays at 40% normal speed.
30 - "Infinite Ammo" Just what it says.



INTEL LOCATIONS LIST:

1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team
down into the ship. Investigate the bunk room where the drunk terrorist
stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo
hold (if you run ahead, the enemies will fire and the team will simply skip
the flashbang and fire back). At the bottom of the stairs in that hold (the
stairs are right next to the hold's entrance) is the intel. It is out in the
open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your
left with two terrorists. Check the shack's interior for the intel. Just a
moment before, your team should be given the "weapons free" order.

4 - Act I Black Out - In the building where the informant is (you need to use
night vision since the team cuts power to the house lights), check the
bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective
building, head down to the basement. Check the small room in the basement
corner (marked with a Kalashnikov silhouette) for the intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the
terrorist training building) and getting orders to retake the TV station,
there will be some intense house-to-house fighting. Place the TV station
marker so it serves as "map-north". There is a wide street in front of the
station; before crossing it completely, head "map-east" (along the main road)
and take out a terrorist sniping post. The intel you want is on the second
floor of that sniping post.

7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
towards the TV station, there is a building next to the pick-up truck with the
mounted machinegun; head up the stairs of that building and check its second
level for the intel.

8 - Act I The Bog - After evading the machine guns and entering the apartment
complex, you head up to the second floor. Clear the area of enemies and look
for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should
breach the door for you so you can enter it. If you missed which door was
breached, the room in question has a checkboard floor. The intel is in there.
Note, if you leave for the next block to rescue the tank, you have gone too
far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you
proceed into a street market composed of narrow streets. From the broken
fence, you make two lefts to a central market that has an upright
refrigerator; turn around from the fridge and march straight back towards a
wall. The intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush
on the team, you go into a house that will get flashbanged and rushed by
enemies. Once you survive that ordeal and leave the house, you will be in the
middle of some farm buildings; look for a dwelling with a Russian soda machine
next to its entrance. The intel is inside that building. Note you should get
the intel before you encounter any attack dogs, unless you just like killing
small beasts and yukking it up with your buddies later.

---
11 - Act I The Hunted - After going through both greenhouses, there is a wreck
of a building to your left (when you exit the second greenhouse). Work your
way into that building and then go to the small section covered by a sheet
metal roof; the intel is in there. If you reach the barn to fight off the
enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly tank runs over the car, check the
multi-level building on the inner corner (it will be on your right side if the
objective marker serves as map-north). The staircase is in a multi-use
building (commerical on the bottom, residential on the top). Check the second
floor of the building for the intel.

13 - Act I War Pig - Check the multi-level building on the outer corner --
basically across the street from the previous intel. This building's staircase
is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a building
with a machinegun nest. This nest overlooks a short alley filled with civilian
cars. Investigate the second story of the "machinegun nest" building for the
intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team,
check the corners of the room they were holed up in. The intel should be on
the second level of their building.


16 - Act I Shock and Awe - After jumping down from the building where the
advance recon team was holed up in, check the building directly straight
ahead. Like previous intels, check the second story of that building. It's in
a closet if you're honestly lost.

17 - Act II Safehouse - After clearing the forest (which takes all the five
seconds of your life), check the first building you see -- it's next to the
church and has a satellite dish attached to it. As before, check the second
level of the house for the intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in
one of the restaurant booths on the first floor.

19 - Act II All Ghillied Up - Atop the ladder in the church. Let the allied
sniper take the lead so he can open the door for you. Otherwise, there's no
way in. Get the intel quickly before the chopper appears, or you may not be
able to get to it later.


20 - Act II All Ghillied Up - Mid-way through the container maze, a makeshift
camp full of terrorists will have intel on a table made from 55 gallon drums.
If you want the intel, you may have to kill the enemies if you are not able to
sneak by them. Note if you enter the next area and start sneaking under the
trucks, you may not be able to go back and grab this intel.


21 - Act II All Ghillied Up - After sneaking under the trucks, you come to a
building with an enemy sniper on a fire escape. Brain (headshot) the sniper
and check the top of the fire escape for a small room with the intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to
carry your allied NPC to the extraction point. During this sequence, you will
enter a building to attempt to lose your pursuers. Fight off the terrorists
and attack dogs inside. Once you leave that building, locate the gray fire
escape on that building and grab the intel at the top. You need to hurry back
down before the timer (or your ally) expires.

23 - Act II One Shot, One Kill - Carry the allied NPC "MacMillian" to the
Pripyat ferris wheel but do not place him on the highlighted spot on the hill
yet; you need to scout around this area so you know where to go once enemies
appear and general mayhem occurs. Put the ferris wheel behind your character
and look for a side street towards the southeast (use your HUD compass). There
should be a non-nondescript (closed) door to a sad looking Communist Russian
apartment building. This door will open later during the firefight (enemies
are spawned from there). Place the allied NPC at the spot on the hill and
prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops,
the aforementioned door will be open. Head into that room now and grab the
intel on the floor. If you are having difficulty grabbing this intel, you can
always stage select and use the easiest (Recruit) difficulty to survive the
enemy onslaught.

24 - Act II Sins of the Father - After securing the diner, you will enter a
Russian diner. Immediately check the tables to your left (upon entering) to
grab the intel. Once the screen fades for "uniform change", you cannot get
this intel.

25 - Act II Sins of the Father - After the target flees into a Russian
village, the team stays behind to do rear guard while you pursue the target
into a side alley. Your chase leads to an area which is covered by several
snipers and many terrorists on the ground. A red dumpster and a green car
signifies where you can go left (suicide) or right (flanking route). Take a
right at that fork and look for a side staircase leading up to a house room. A
few terrorists will be in there (it is a kitchen of sorts). The intel is on
the table. Grab it quickly and continue your pursuit.

26 - Act III Ultimatum - After destroying the power tower, your team will
infiltrate a Russian base. Pass through the breach in the wall and follow the
allied NPCs through the motor pool. Across the base's courtyard, there is a
large room where a majority of the enemies will come from (it's basically
their spawn point). Fight into it and turn right. The intel is in a small
partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going
past the silo's gate, check the alleyway behind the building to the gate's
right. The intel is at the end of the alley by some weapons.

28 - Act III All In - Once inside the silo base, there are three missile tanks
(not BMPs - those are your targets) parked in the base. Align your map with
compass (true) north and use your main HUD compass to identify the
southernmost missile tank. South of that missile tank, there are three
buildings on your map (when you pause and check your mini-map). Investigate
the center southern building (it will be an army warehouse) for intel just
lying on the floor. Quickly grab it and get out of there before the enemy
choppers shred everything.

29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and
drop into the locker/shower/bathroom facilities. Exit that area and you find
you can take the left or right; take the left route so you come across a
darkened meeting room when the hallway starts to angle (the right goes to the
base's kitchen and is a longer way around). The intel is inside the dark
meeting room (left route).

30 - Act III No Fighting in the War Room - Once you breach the wall to get
into the launch control room, go straight ahead, up the stairs to your left,
and look for a small meeting room that has the intel on a table within. Time
should be tight, but a checkpoint occurs just before blowing the wall, giving
you (technically) infinite chances to re-attempt your search. Note you can
probably abort the launch and then grab the intel, if time is really tight.
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by Pedsdude » November 23rd, 2007, 12:31 am

Very nice! I'm so restarting the game for this :) (will do it on Veteran instead of Hardened this time, too! :D)
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Post by Soviet » November 23rd, 2007, 7:55 am

very nice...one issue though. I went through the game on level select and collected all thirty pieces of intel. Now, when I go back to the menu and go to options, Cheats is still grayed out...
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Post by [SoE]_Zaitsev » November 23rd, 2007, 9:14 pm

On the right side of the cheats is an option to turn it off and on. You can turn them off and on at any time you wish for them to be on. So basicly you can disable them midplay.
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Post by Soviet » November 23rd, 2007, 10:04 pm

I know, but the actual menu is unavailable, it is grayed out.
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Post by [SoE]_Zaitsev » November 23rd, 2007, 11:15 pm

No clue tbh...
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Post by Pedsdude » January 6th, 2008, 2:56 am

Maybe it only appears once you've unlocked the first cheat.
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Re: CoD4 SP Intel Locations

Post by [SoE]_Zaitsev » February 21st, 2008, 3:38 pm

Soviet wrote:very nice...one issue though. I went through the game on level select and collected all thirty pieces of intel. Now, when I go back to the menu and go to options, Cheats is still grayed out...

I'm having the same. Took the time today to get all the cheats unlocked.

Have you found a solution yet Soviet ?
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Re: CoD4 SP Intel Locations

Post by Soviet » February 22nd, 2008, 12:48 am

nope, I gave up :(
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Re: CoD4 SP Intel Locations

Post by [SoE]_Zaitsev » February 22nd, 2008, 11:17 am

Should e-mail IW or something. Check if more people have the same issues.

Also, when I collected the Intels, I got no message like ''You unlocked the following cheat...''
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Re: CoD4 SP Intel Locations

Post by aicaramba » February 26th, 2008, 9:47 pm

I did get the message I unlocked cheats and arcade mode, but I cant find the cheats menu.

Edit, found it, but greyed out.

Edit again: Its working, but I need to be in a game for it not to be greyed out.
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Re: CoD4 SP Intel Locations

Post by [SoE]_Zaitsev » February 27th, 2008, 1:36 am

Ah, gonna try that.
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Re: CoD4 SP Intel Locations

Post by Pedsdude » April 14th, 2008, 6:53 pm

Unlock all cheats without collecting intel
Just go into the folder:

C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\players\profiles\profilename.

Then open config.cfg and search for "cheat_points"

Then just change the number next to it to "30".

Voila all cheats unlocked.




Apparantly works ;)
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Re: CoD4 SP Intel Locations

Post by [SoE]_Zaitsev » April 14th, 2008, 6:54 pm

Encouraged only to use it if you lose your data tbh. It's quite fun finding the intel, although I did cheat using the video.
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Re: CoD4 SP Intel Locations

Post by SkilllZ » August 25th, 2012, 4:43 pm

to be able to use the cheats you need to complete the game, you've tried playing it through?

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