Ambient

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Lethal323

Ambient

Post by Lethal323 » September 8th, 2007, 9:23 pm

How do I stop ambient play? whats the command?

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Nightmare
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Post by Nightmare » September 8th, 2007, 11:51 pm

I don't think it is possible to stop the ambient, but if I would have to give a guess I would say

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ambientStop("sound");
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[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Lethal323

Post by Lethal323 » September 9th, 2007, 12:50 am

Thanks ;) I'll let you know if it worked shorty hopfully

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Post by waywaaaard » September 9th, 2007, 12:21 pm

I think the command just works for SP but u can just make another ambient sound with no volume and u got the same effect
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Post by All-Killer » September 10th, 2007, 2:30 pm

Ambient doenst play from itself, you need a line of code. So if you dont add that code to youre main section it wont work. Just a thought :D
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Post by Nightmare » September 10th, 2007, 8:23 pm

All-Killer wrote:Ambient doenst play from itself, you need a line of code. So if you dont add that code to youre main section it wont work. Just a thought :D
Mind clarifying what you mean? I have no clue what you are trying to say. :P
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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