Ambient
Moderator: Core Staff
I don't think it is possible to stop the ambient, but if I would have to give a guess I would say
Code: Select all
ambientStop("sound");
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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- Core Staff
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I think the command just works for SP but u can just make another ambient sound with no volume and u got the same effect
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- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Mind clarifying what you mean? I have no clue what you are trying to say.All-Killer wrote:Ambient doenst play from itself, you need a line of code. So if you dont add that code to youre main section it wont work. Just a thought
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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