Jump maps which are not for record runs

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Pedsdude
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Jump maps which are not for record runs

Post by Pedsdude » July 22nd, 2007, 11:39 pm

Not all the jump maps available for download are suitable for record runs (for example, jm_clampdown, jumpville, peds_puzzle_race). I would appreciate it if people could post which maps should NOT be on the records page, and I will remove them accordingly.

Thank you in advance.
Last edited by Pedsdude on July 22nd, 2007, 11:58 pm, edited 1 time in total.
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Post by Drofder2004 » July 22nd, 2007, 11:43 pm

I will go through all the CoD2 ones know and give my opinions. On those. May start on coD1 also depending on time...
(Maybe we should havea sticky with all the maps, with their info on it, i.e Start and Finish (screenshot?) and if required, additional rules (eg, no saves, no nades, whatever).
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Post by Pedsdude » July 22nd, 2007, 11:58 pm

Sounds like a good idea, although mainly for start/finish points, I feel. Saves and nades should be available for all maps (I can't think of an example where it shouldn't be allowed - we already have the rule that states nades can't be used for shortcutting).
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Post by Drofder2004 » July 23rd, 2007, 1:38 am

Pedsdude wrote:Saves and nades should be available for all maps (I can't think of an example where it shouldn't be allowed - we already have the rule that states nades can't be used for shortcutting).
Yep, that's a just in case anything comes up clause. :)

So far... (going in order of my downloads)

Lev_Facilities - Yes - Not for the faint hearted, but can be time trialled.
zp_supreme - No - not built for records.
son_of_bitch - Yes
bitch_save - Yes
jm_rod - Yes
jm_warehouse - Yes
mp_island - No - The scripted car/plane make this map a nightmare for recording.
zzz_jumpmania - No - My opinion, too much repetition and models for 1 map (imo, get a 2nd opinion).
mp_jimbojump - Yes
mp_henry - No - Again, my opinion is that its not fit for recording.
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Post by Coontang » July 23rd, 2007, 9:41 am

Drofder2004 wrote:
Pedsdude wrote:Saves and nades should be available for all maps (I can't think of an example where it shouldn't be allowed - we already have the rule that states nades can't be used for shortcutting).
Yep, that's a just in case anything comes up clause. :)

So far... (going in order of my downloads)

Lev_Facilities - Yes - Not for the faint hearted, but can be time trialled.
zp_supreme - No - not built for records.
son_of_bitch - Yes
bitch_save - Yes
jm_rod - Yes
jm_warehouse - Yes
mp_island - No - The scripted car/plane make this map a nightmare for recording.
zzz_jumpmania - No - My opinion, too much repetition and models for 1 map (imo, get a 2nd opinion).
mp_jimbojump - Yes
mp_henry - No - Again, my opinion is that its not fit for recording.
Im happy with that list. :)
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Post by aicaramba » July 23rd, 2007, 9:55 am

Pedsdude wrote: Saves and nades should be available for all maps (I can't think of an example where it shouldn't be allowed - we already have the rule that states nades can't be used for shortcutting).
saves shouldnt be allowed in bitch and jm_milestone_pro...
Ehm, maybe u should make sepperate records for son_of_bitch [cod2], because the hardest version has been made for 250 fps (same as u did with railyard_jump).

Also, some maps should not be used YET.. son_of_bitch is not finished yet (hardest version had a bug). And lev_facilities (still had some bugs and shortcuts that leviathan wanted to remove).
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Post by Coontang » July 23rd, 2007, 10:07 am

yeah, i agree with you. also the maps with small bugs ( almost finnished) shouldnt really be used.
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Post by Pedsdude » July 23rd, 2007, 6:19 pm

OK, I'll remove them from the records page for now. As for the 250fps difficulty levels, I think we should just keep them as the only version of the map/s available for record runs. The reasoning behind this is that the records page uses the maps database, which has railyard_jump as one single map, rather than easy, hard, ultra etc.

I am able to use railyard_jump and railyard_jump_ultra as two seperate maps for records on the records page because they appear as two seperate maps on the jump maps download page, whereas other maps do not. I think we should only stick with the very hardest difficulty levels of the maps because you'll get people with 250fps doing the railyard_jump_hard anyway, and we have a rule which states that 250fps is the maximum FPS allowed, plus the majority of the best jumpers (who are likely to have the best times) are able to get 250fps.
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Post by [SoE]_Zaitsev » July 23rd, 2007, 7:31 pm

Ultra Gap Training can be removed aswell (CoD2).
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Post by [SoE]_Zaitsev » July 24th, 2007, 11:14 am

Oh and another one.

kd_gloom (CoD2).

After a while (Somewhere in the end) you get to an enormous room which goes up like 50 levels or so. It takes 30 mins to do that (It's copy and paste work). Unless you can get teleported from the bottom to the very top I'd say keep it. But for now, it's not even worth to start recording on it because it will take like 45 mins :shock:
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Post by aicaramba » July 24th, 2007, 1:47 pm

I finished the map within the 20 min. u get on our server ^^
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Post by [SoE]_Zaitsev » July 24th, 2007, 4:30 pm

I can't get 125 FPS so it doesn't always work for me :(
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Post by aicaramba » July 24th, 2007, 11:11 pm

I never played that map on my new pc... I couldnt get 125 fps either ^^
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Post by Coontang » July 26th, 2007, 11:22 am

[SoE]_Zaitsev wrote:Oh and another one.

kd_gloom (CoD2).

After a while (Somewhere in the end) you get to an enormous room which goes up like 50 levels or so. It takes 30 mins to do that (It's copy and paste work). Unless you can get teleported from the bottom to the very top I'd say keep it. But for now, it's not even worth to start recording on it because it will take like 45 mins :shock:

I think it should be allowed! its still a start -> finish map, isnt it? Just your free will of taking the challenge.
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Re:

Post by Pnin » February 9th, 2009, 7:48 pm

aicaramba wrote:I finished the map within the 20 min. u get on our server ^^
Grey, rifle, me and some other uj members ...hmm around 12
My record is 12:23 :D

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