New map search and destroy problems.

Have questions about CoD2 mapping that aren't covered in the tutorials section? Post here!

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Coontang
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New map search and destroy problems.

Post by Coontang » April 9th, 2007, 11:28 pm

Hi, im bored of jumpmaps atm so ive decided to make a real map for my clan. It's main function is s&d for our server, but im getting many problems.

1. My prefabs (tanks and jeeps and stuff) , I can see what they look like in radiant but when i go into the game they change to like a real car nowadays with some guns on it, and all the colours are messed up.

2. If i plant as an ally, then change to german to defuse it, when i try to defuse it messes up. firstly i dont get an option to defuse, and secondly in the centre of my map, Slightly under my map is a glod star, like the objective signs in singleplayer.

I relaly need these fixed. I cant do anything else with my map until these are sorted. Also at the moment i dont have a script file, as i dont know how to make one. I dont know if this matters.

Please help!

(NoTe) posted this in from general chat - in wrong section :P

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Post by Nightmare » April 10th, 2007, 1:29 am

that car thing appears when the map cannont find the model, its like an error.
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-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
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Post by Coontang » April 10th, 2007, 12:03 pm

Well it cant find any of the tanks i have tried, and thats about 5 of them. Any fix? i Reall need a tank/vehixle in this map.
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Post by waywaaaard » April 10th, 2007, 12:09 pm

you got it form the xmodel folder ? and extracted all?
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Post by Coontang » April 10th, 2007, 12:11 pm

yes, i extracted iwd_13, And i have the xmodel folder in my main. Should i exctract again?
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Post by Coontang » April 10th, 2007, 12:13 pm

EDIT: STILL NOT WORKING...Im getting seriously cheesed off by this now.
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Post by Coontang » April 10th, 2007, 12:40 pm

now i can defuse and i hear the bomb ticking, but if i wait till it explodes it hangs for about 3 secs then carries on ticking and DOESNT explode...meh?!?!
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Post by Luke » April 10th, 2007, 6:13 pm

For those models you need to add them as script_models to work, if i remember correctly. They won't be solid this way though, so you may want to put clip brushes on them.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Post by Coontang » April 10th, 2007, 7:22 pm

thanks, but im not sure how to do this. Any help anyone?

Also, What about the bomb not exploding???
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Post by Coontang » April 10th, 2007, 8:22 pm

Hey can anyone create me a simple gsc file? I need one of these for it to work i think. Please can someone create me a simple gsc file?

The map is called mp_think for the testing at the moment
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Post by Coontang » April 10th, 2007, 9:04 pm

I only got 1 thing to say to you all....



BOOOYYAAAHHhHhH!

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Post by St.Anger » April 10th, 2007, 9:42 pm

Haha nice jimbo///
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Post by Coontang » April 10th, 2007, 9:48 pm

The bugger finally gave in hehehe:p
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Post by Nightmare » April 11th, 2007, 1:06 am

either that thing is in the air, or that bomb/fire effect is off a couple units.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Post by Coontang » April 11th, 2007, 11:31 am

No no, thats the angle the screen is on i think

If i played on dx9 i think you would tell :P
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