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compiling problem

Posted: April 1st, 2007, 10:39 am
by Coontang
Hi, ive started my first ever jump map, mp_jjump. (for jimbojump :D)

Im having a problem compiling. So far ive got a room with a 235 jump in it. I cant seem to manage to get it to work. I created the map with a dm spawn point, and have tried several times to turn to iwd. I can make the iwd file, with the maps folder in it, but whenever i start cod2 console, it doesnt show my map. On the one occasion it did, It said couldnt find mp_jjump.d3dbsp .

Any help here?

(btw, i dont need any light for this, for the testing im going to use r_fullbright 1

Help meee

EDIT I GOT THE MAP TO WORK! THE FIRST JUMP I CAN DO IT! YAY! MY FIRST EVER COD 2 JUMP!

Still one problem

i need to use fullbriight to see in my map. How can i add a skybox?

my theme is this first little room opens up to a small garden type thing. From this you jump up stuff n....stuff :?

Posted: April 1st, 2007, 1:01 pm
by waywaaaard
Skybox - Tutorial:

1. make your map and then add the dm_spawn and global intermission (right click on grid menu and mp->global intermission)

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(dont be irritated i've got here 2 global intermission and now spawn on the picture but you only need one global intermission a spawn is yellow ;-))

2. Now make a box around your entire map or that what should be in the skybox (with brushes or out of a box and use of the hollow tool)
You need 6 brushes sides

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3. Now go to textures -> Usage -> sky choose one and add it to all the side of the box around your map

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should look like that ; i dunno if it shows up a picture in your texture window i have only the names but you can apply and see the textures ;-)

4. Next deselect all (ESC) and hit N for the Entity-Window
Go down to the last entity worldspawn: you have to declare here the settings
Here are some of the wordspawn settings http://www.modsonline.com/Tutorials-read-296.html

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5. Compile

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Notes:


If you can't select sky brushes
be sure that this Image isnt clicked