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caen and rail nade jump
Posted: January 23rd, 2007, 4:14 pm
by t3vY
this jump gets you to the same position then Trainstation_nadejump_4. But i get there on another way
link:
http://download.yousendit.com/81A2DC384370D915
SS:
nade to the some boxes on german spawn:
link:
http://download.yousendit.com/A801574E644E2DB3
SS:
hope they are new:)
Posted: January 23rd, 2007, 6:44 pm
by Bi]v[bO
I did the second one some months ago (maybe century ago

)
My target was to get on the windows with another nadejump but I'd never managed the second nadejump. (maybe it isn't even possible).

Posted: January 23rd, 2007, 7:39 pm
by aicaramba
Ye, i did the 2nd one before also.
And if u find new jumps. Plz also mail them to me or zaitsev, then we dont have to scramble all the seperate demos from the forums.
Posted: January 23rd, 2007, 7:41 pm
by t3vY
what abaute this one is it new?
http://download.yousendit.com/C69CE5B44DDBBD1F
its a new way( i hope ) to the ruins on german spawn(railyard) its a nade jump
check it
Posted: January 25th, 2007, 7:40 pm
by [SoE]_Zaitsev
Uploaded the jumps, but I missed the new jump you posted so I'm gonna check that out later.
Downloaded it

Posted: January 27th, 2007, 2:38 pm
by t3vY
I missed the new jump you posted so I'm gonna check that out later.
and what do you think?

Posted: January 27th, 2007, 2:56 pm
by [SoE]_Zaitsev
I think ai uploaded it. Is it the one from the sandbags ?
Posted: January 27th, 2007, 4:10 pm
by aicaramba
Nope, i did not upload that 1.
And its a bad demo i think, it quits in the middle of the nadejump.
And I seriously think it can be done without nade with 125 fps. I tried that before without nade, and even without 125 fps i get very close.
Posted: January 27th, 2007, 5:11 pm
by t3vY
i tried to jump it with no nade but i cant

....low fps
here is repaired version of the nade jump
http://download.yousendit.com/C69CE5B44DDBBD1F
take a look

Posted: January 29th, 2007, 7:58 pm
by [SoE]_Zaitsev
Got that jump, will upload it shortly.
Posted: January 29th, 2007, 10:31 pm
by Bi]v[bO
This jump doesn't need a nade and if you want to use a nade is better the position that I show in Railyard_jump_11

Posted: February 2nd, 2007, 6:47 pm
by [SoE]_Zaitsev
Hmmm, you got a point there Bi]v[b0...
Might wanna recheck, if it's basicly the same I will get rid of it.
Posted: May 6th, 2007, 12:27 pm
by $ystem_$hock
Cool!
