Page 1 of 2

Conveyer Belt

Posted: December 24th, 2006, 5:58 pm
by Soviet
is it possible to make one?

Posted: December 24th, 2006, 7:12 pm
by [SoE]_Zaitsev
Oh, interesting idea :D You have moving platforms, so personaly I think there should be a way!

Posted: December 24th, 2006, 7:24 pm
by Nightmare
of course its possible
What you could try doing is making blocks, which follow each other and move down and back at the end of the belt.

Posted: December 26th, 2006, 1:28 pm
by Drofder2004
Nightmare wrote:of course its possible
What you could try doing is making blocks, which follow each other and move down and back at the end of the belt.
^ Bingo.

Posted: December 26th, 2006, 3:12 pm
by [SoE]_Zaitsev
One thing though... Looking at the fact that it are squared platforms and a conveyer belt is making a 'turn' going down and back again you can't do that with those platforms...

I hope you understand, it's difficult to explain in English :P

Posted: December 26th, 2006, 6:12 pm
by Luke
You could try putting rotating cylinders at the end and try to get it in sync with the platforms.

Posted: December 26th, 2006, 7:08 pm
by [SoE]_Zaitsev
These cilinders will be just stuck in the air I take it ?

So those squared platforms need to move forth and back again because of those cilinders which are stuck... But they can't really move like a conveyer belt is supposed to. Like in a 'circle' if you know what I mean...

Damn English, and sorry for putting so much thought in it what seemed to be easy :roll:

Posted: December 26th, 2006, 9:44 pm
by Luke
My idea was to make the brushes overlap the rotating cylinder slightly, and script the brushes so that they move back to the start once that reach sort of half way through the cylinder...similar to the way the escalator that drofder made for me works.
These cilinders will be just stuck in the air I take it ?

Depends how you want it to look, you could enclose it however you wanted. Would be nice if you could make it like the tracks on a tanks work, but I think that requires an animated model, not sure.

Posted: December 26th, 2006, 10:35 pm
by Soviet
but when the brushes move back, would they move the plaer back with it and wouldnt the appearance have a definite change?

Posted: December 27th, 2006, 12:11 am
by Luke
You can make each brush hide and be non solid while they move back, so it should work reasonably well. Based on how the escalator works, it should look smooth.

Posted: December 27th, 2006, 2:08 am
by Drofder2004
Has anyone heard of Loci (Peds will correct me i'm sure, if I am wrong).

A conveyor belt work like the locus of a line...
Example (stolen from GCSE Bitesize): Link

Basically, what you want todo is make your conveyor like the one above...

Create a brush (the one you want to move), then create another brush, and give it the origin texture.
Put the at the correct distance apart, and then make them both a script_brushmodel (select them both first)
Now, what you need to do is a set of 4 motions...

1) Move Left set distance
2) Stop and spin 180 degrees
3) move right
4) Stop and spin 180 degrees
5) repeat

got it? :)

Posted: December 27th, 2006, 2:42 am
by Luke
Seems simple enough, but I can't see it working..unless you make the belt out of many tiny brushes. Hardly seems worth it just for the little rotate at the end :P

Posted: December 27th, 2006, 5:51 pm
by Pedsdude
Drofder2004 wrote:Has anyone heard of Loci (Peds will correct me i'm sure, if I am wrong).
You are correct ;)

Posted: January 1st, 2007, 4:30 pm
by Drofder2004
Luke wrote:Seems simple enough, but I can't see it working..unless you make the belt out of many tiny brushes. Hardly seems worth it just for the little rotate at the end :P
It can easily be done, it qill require several brushes, but only one piece of code (exactly how I created the escalator)

Posted: January 3rd, 2007, 8:38 pm
by All-Killer
where can i see that escalator ? want to see it working :D