My map

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Koekie
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Post by Koekie » March 11th, 2005, 5:04 pm

The pk3 file isn't correct...
I modified it, plz download it here and put it on your server
http://rapidshare.de/files/834942/jm_sic.pk3.html
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SIC@L.SS.L
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Post by SIC@L.SS.L » March 11th, 2005, 6:32 pm

thank you mate!!!!!!!!!
do you like my map?????

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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » March 11th, 2005, 6:57 pm

Is it a jump map or just a map ?
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by [SoE]_Zaitsev » March 11th, 2005, 6:57 pm

Is it a jump map or just a map ?

And do you want it on the site if it's one of both ?
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by SIC@L.SS.L » March 11th, 2005, 8:15 pm

its jump map!!!!!!!
and i want it on site :D :D :D :D

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Post by [SoE]_Zaitsev » March 11th, 2005, 11:32 pm

Sorry for the double post, lol!

OK, will put Peds on this case ;)
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by SIC@L.SS.L » March 12th, 2005, 10:06 am

thx

Koekie
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Post by Koekie » March 12th, 2005, 5:49 pm

very long map imo
it's nice though, good jumps :)
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Post by Storm » March 12th, 2005, 6:19 pm

constructive critism post... just warning

This was one of your 1st maps that was publically released no?
If that is true then that will explain a lot of your mapping problems, heres a few of your problems and some ways to fix them.

1st off theres no lighting... could be you dont no how to complie with lighting or you just didnt bother, use codbuilder for your compling, you can get it here: http://w1.261.telia.com/~u26123488/CoDb ... nstall.exe
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Your next big error i saw was your amount of overlaying brushes... i was surprised this map even complied how it is! Try to avoid overlapping brushes as much as you can, this leads to complie errors!!!

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Hope I didnt hurt your feelings :D
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Post by woCooM » March 12th, 2005, 7:18 pm

still not bad for a first try :p


my new one isent even gonna get started till after may (my 18th :p)
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Some People Look Back on WWII, I LIVE IT!
Для Матb россия!
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Post by [SoE]_Zaitsev » March 12th, 2005, 10:53 pm

Storm is only helping you there mate :)

He knows how to make maps, he only gives tips to improve your next map (if you're making a new one that is ;)).
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by SIC@L.SS.L » March 13th, 2005, 2:35 am

thx to storm!
This is my first map, and next maps will be better than this!(I hope) :D :D :D

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Post by Plazma » March 13th, 2005, 1:45 pm

I fully agree with Storm.

But dont worry, my first map was like that too :P.

Also, there is no skybox (unless the walls count as one). While you compiled it it may have said **LEAKED**


To fix this draw a big box around ALL of the map, then hollow it. Press S and in the top bit type sky/pathfinder

Then leave it, this isnt so importeant on maps with no visable sky. But very important on outside maps.
The real question is what is the question?

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Post by Storm » March 13th, 2005, 6:46 pm

Plazma wrote:I fully agree with Storm.

But dont worry, my first map was like that too :P.

Also, there is no skybox (unless the walls count as one). While you compiled it it may have said **LEAKED**


To fix this draw a big box around ALL of the map, then hollow it. Press S and in the top bit type sky/pathfinder

Then leave it, this isnt so importeant on maps with no visable sky. But very important on outside maps.
some more constructive critism.. this time coming your way plazma =D

when making a sky box i would suggest not to use the hollow feature, because when you do hollow the brush its 6 brushes that it creats over lap on the corners (leads to errors)... so you have to fix them manually. I find it easyer just to make 6 brushes with caulk texture for the skybox, select the sides that face the map and press s, then make them a skybox texture. :lol:
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