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cor radiant compiling?

Posted: October 18th, 2006, 2:39 am
by HavoC
ok,, i dont no how to compile for radiant i only no for graydiant,, and i wanna start using adiant.,, only tut on compiling was onmodsonline and it didnt work :Pplz help ty in advanced
HavOc~~~

Posted: October 18th, 2006, 5:18 am
by Soviet
get a compiler

codpiler or coduomaker

there should be downloads hosted on modsonline.com or you could search on google

cod compiling

Posted: October 18th, 2006, 11:55 pm
by HavoC
ok i got codpiler works fine and i got moving platform script working :D

Posted: October 19th, 2006, 12:30 am
by Soviet
cool :)

Posted: October 19th, 2006, 1:12 am
by teebag
This is also a good site for your mapping problems:

http://map.planetmedalofhonor.gamespy.c ... uty/forum/

cod radiant?

Posted: October 19th, 2006, 2:26 am
by HavoC
ok ty but ive come across another prob *sigh* wen i compile it gives the error :


Code: Select all

 could not load file 'C:/Program Files/Call of Duty/tools/bin/../../main/maps/jm_battle_grounds.bsp[b]

so if u guyz no that would be great thx[/b]

Posted: October 19th, 2006, 8:30 pm
by Nightmare
after compiling did you make the pk3 file? If not then heres the tut.

http://www.modsonline.com/Tutorials-read-116.html

cod radiant

Posted: October 19th, 2006, 10:18 pm
by HavoC
well no because my prob is the compiling,, it wont let me compile wen i compile i get the bsp error

Posted: October 19th, 2006, 10:59 pm
by Nightmare
have you made a sky box and are any of your bushes over the size of 2000 units?

Posted: October 19th, 2006, 11:04 pm
by Luke
Are there any other errors when it compiles? I've never used codpiler so i dont know what options are on it or anything. I've always used coduomaker.
could not load file 'C:/Program Files/Call of Duty/tools/bin/../../main/maps/jm_battle_grounds.bsp
Is that at the end of the compile? does the compiler launch the map at the end of the compile usually or something?
The BSP file should be in the maps/mp folder, so i'm not sure why it's saying main/maps/jm_battle_grounds.bsp

cod radiant

Posted: October 19th, 2006, 11:15 pm
by HavoC
well the brush aint big because i barly started a map and tried to compile it nothing happened,, i have a sky box,, and also if this is any help in my bat file i use to run the compile from codpiler i use

Code: Select all

cd ..\..\tools\bin

q3map ../../main/maps/jm_battle_grounds
q3map -vis ../../main/maps/jm_battle_grounds
flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/jm_battle_grounds

cd ..\..\

pause
pause


[b]if that is anyhelp ty for ideas plz HELP[/b]

Posted: October 19th, 2006, 11:42 pm
by Drofder2004
try coduomaker

(check modsonline)

cod radiant

Posted: October 20th, 2006, 12:57 am
by HavoC
just tried it, it didnt work :(

Posted: October 20th, 2006, 2:06 am
by teebag
Its propably caus of mods, I once made a large map while I didnt know I had 1000 mods in my cod folder, before I compiled I deleted all those mods, wich caused the problem..

I fix'd it by deleting all entits, and I gave everything a new texture.

cod radiant?

Posted: October 20th, 2006, 7:22 pm
by HavoC
ty but did not work :( ideas appreciated btw guyz